##################第三次バルカン戦争ベータ0.7くらい
####実装部分#############################################################
####開戦〜停戦・割譲まで
####AIの簡易的な変更
####枢軸ユーゴに対するイタリアの領土要求・割譲
####ドイツからの援軍イベント
####戦後の枢軸への復帰イベント
####枢軸ユーゴの詳細な判定
#
####未実装部分###########################################################
####枢軸ユーゴのセルビア変体判定(未実装)

#########################################################################
#  German new order in Eastern Europa - Great Hungary
#########################################################################
#id = 60200#大ハンガリーの成立(ドイツ)
#id = 60201#大ハンガリーの成立(ハンガリー)
#id = 60202#大ハンガリーの成立の余波(ドイツ)
#id = 60203#大ハンガリーの成立の余波(ルーマニア)
#id = 60204#大ハンガリーの成立の余波(クロアチア)
#id = 60205#大ハンガリーの成立の余波(セルビア)
#id = 60207#大ハンガリーの成立の余波(ユーゴスラビア)
#id = 60208#大ハンガリーの成立の余波(イタリア)
#id = 60209#大ハンガリーの成立の余波(ブルガリア)

#########################################################################
# 第三次ウィーン裁定
#########################################################################
#id = 60210#第三次ウィーン裁定(ドイツ)
#id = 60211#第三次ウィーン裁定 - ドイツがハンガリーを支持(ルーマニア)
#id = 60212#第三次ウィーン裁定 - ドイツがルーマニアを支持(ハンガリー)
#id = 60213#第三次ウィーン裁定 - ドイツがルーマニアを強固に支持(ハンガリー)
#id = 60214#第三次ウィーン裁定 - ドイツが黙認(ハンガリー)
#id = 60215#第三次ウィーン裁定 - ドイツが黙認(ルーマニア)
#id = 60216#第三次バルカン戦争勃発 - ウィーン裁定に基づき、ドイツがハンガリーを支持(ドイツ)
#id = 60217#第三次バルカン戦争勃発 - ウィーン裁定に基づき、ドイツがルーマニアを支持(ドイツ)
#id = 60218#第三次バルカン戦争勃発 - ドイツの選択(ドイツ)

#########################################################################
# 第三次バルカン戦争勃発 - ドイツがハンガリーを支持
#########################################################################
#id = 60220#第三次バルカン戦争勃発 - ドイツがハンガリーを支持(クロアチア)
#id = 60221#第三次バルカン戦争勃発 - ドイツがハンガリーを支持(セルビア)
#id = 60222#第三次バルカン戦争勃発 - ドイツがハンガリーを支持(ユーゴスラビア)
#id = 60223#第三次バルカン戦争勃発 - ドイツがハンガリーを支持(ブルガリア)
#id = 60224#第三次バルカン戦争勃発 - ドイツがハンガリーを支持(イタリア)
#id = 60225#イタリアの提案(ハンガリー)
#id = 60226#イタリアの提案 - ハンガリーの承認(イタリア)
#id = 60227#イタリアの提案 - ハンガリーが拒否(イタリア)
#id = 60228#SSハンガリー人師団の援軍(ドイツ)
#id = 60229#SSハンガリー人師団の援軍(ハンガリー)

#########################################################################
# 第三次バルカン戦争勃発 - ドイツがルーマニアを支持
#########################################################################
#id = 60230#第三次バルカン戦争勃発 - ドイツがルーマニアを支持(クロアチア)
#id = 60231#第三次バルカン戦争勃発 - ドイツがルーマニアを支持(セルビア)
#id = 60232#第三次バルカン戦争勃発 - ドイツがルーマニアを支持(ユーゴスラビア)
#id = 60233#第三次バルカン戦争勃発 - ドイツがルーマニアを支持(ブルガリア)
#id = 60234#第三次バルカン戦争勃発 - ドイツがルーマニアを支持(イタリア)
#id = 60235#イタリアの提案(ハンガリー)
#id = 60236#イタリアの提案 - ハンガリーの承認(イタリア)
#id = 60237#イタリアの提案 - ハンガリーが拒否(イタリア)
#id = 60238#SSルーマニア人師団の派遣(ドイツ)
#id = 60239#SSルーマニア人師団の派遣(ルーマニア)

#########################################################################
# 第三次バルカン戦争勃発 - ドイツの態度が不明
#########################################################################
#id = 60240#第三次バルカン戦争勃発 - ドイツの態度が不明(クロアチア)
#id = 60241#第三次バルカン戦争勃発 - ドイツの態度が不明(セルビア)
#id = 60242#第三次バルカン戦争勃発 - ドイツの態度が不明(ユーゴスラビア)
#id = 60243#第三次バルカン戦争勃発 - ドイツの態度が不明(ブルガリア)
#id = 60244#第三次バルカン戦争勃発 - ドイツの態度が不明(イタリア)
#id = 60245#イタリアの提案(ハンガリー)
#id = 60246#イタリアの提案 - ハンガリーの承認(イタリア)
#id = 60247#イタリアの提案 - ハンガリーが拒否(イタリア)

#########################################################################
# トランシルバニアにおけるルーマニア人の抵抗運動
#########################################################################
#id = 60250#トランシルバニアにおけるルーマニア人の抵抗運動
#id = 60251#トランシルバニアにおけるルーマニア人の抵抗運動終息
#id = 60252#クロアチアと合従

#########################################################################
# ゲーム上の必要による領土移動
#########################################################################
#id = 60256-7#ズレンニャン(494)
#id = 60258-9#ニース(418)

#########################################################################
# 第三次バルカン戦争 - 敗北イベント
#########################################################################
#id = 60260-1#ハンガリー敗北
#id = 60262-3#ルーマニア敗北
#id = 60264-5#ブルガリア(ハンガリー側)敗北
#id = 60266-7#ブルガリア(ルーマニア側)敗北
#id = 60268-9#セルビア敗北
#id = 60270-11#クロアチア敗北

#########################################################################
#　イタリアの援軍
#########################################################################
#id = 60276#イタリア＞ルーマニア
#id = 60277#ルーマニア受領
#id = 60278#イタリア＞ハンガリー
#id = 60279#ハンガリー受領

#########################################################################
# 第三次バルカン戦争 - 停戦イベント
#########################################################################
#id = 60280- 2#イタリア(ハンガリー側)撤退
#id = 60283- 5#イタリア(ルーマニア側)撤退
#id = 60286- 8#ブルガリア(ハンガリー側)撤退
#id = 60289-91#ブルガリア(ルーマニア側)撤退

#########################################################################
# 第三次バルカン戦争 - 戦後処理
#########################################################################
#id = 60300#第三次バルカン戦争の終結 - ウィーン講和会議

############ハンガリー・ルーマニア関連###################################
#id = 60301#第三次バルカン戦争の終結 - ハンガリーがルーマニアに敗北
#id = 60307#第三次バルカン戦争の終結 - ハンガリーがルーマニアに敗北(スロバキア保全:triggered 60301)
#id = 60308#第三次バルカン戦争の終結 - ハンガリーがルーマニアに敗北(ドイツがスロバキアを傀儡化:triggered 60301)
#id = 60302#第三次バルカン戦争の終結 - ハンガリーがルーマニアに敗北(旧ユーゴ領判定)
#id = 60303#第三次バルカン戦争の終結 - ハンガリー・ルーマニアが痛みわけ
#id = 60304#第三次バルカン戦争の終結 - ルーマニアがハンガリーに敗北
#id = 60305#第三次バルカン戦争の終結 - ルーマニアがハンガリーに敗北(旧ユーゴ領判定) - ハンガリーがユーゴ勢に勝利
#id = 60306#第三次バルカン戦争の終結 - ルーマニアがハンガリーに敗北(旧ユーゴ領判定) - ハンガリーがユーゴ勢と痛みわけ
#id = 60307#↑
#id = 60308#↑

############ユーゴ関連###################################################
#id = 60310#第三次バルカン戦争の終結 - クロアチアがセルビアに勝利
#id = 60311#第三次バルカン戦争の終結 - セルビアがクロアチアに勝利
#id = 60312#第三次バルカン戦争の終結 - ユーゴスラビアがハンガリーに敗北

#id = 60313#第三次バルカン戦争の終結 - ユーゴスラビアがハンガリーにクロアチアを譲渡(ユーゴ非参戦)
#id = 60314#(未実装)第三次バルカン戦争の終結 - ユーゴスラビアがセルビアに変体
#id = 60xxx#ユーゴスラビアがハンガリーに勝利＞60306に

############ヨーグルト関連###############################################
#id = 60320#第三次バルカン戦争の終結 - ブルガリアがルーマニアに勝利
#id = 60321#第三次バルカン戦争の終結 - ブルガリアがセルビアに勝利
#id = 60322#第三次バルカン戦争の終結 - ブルガリアがユーゴに勝利
#id = 60323#第三次バルカン戦争の終結 - ブルガリアがルーマニアに敗北
#id = 60324#第三次バルカン戦争の終結 - ブルガリアがセルビアに敗北
#id = 60325#第三次バルカン戦争の終結 - ブルガリアがユーゴに敗北
#id = 60325#60320-2からブルガリア枢軸復帰イベント

############ヘタレア関連#################################################
#id = 60330#第三次バルカン戦争の終結 - イタリアがハンガリーに敗北
#id = 60331#第三次バルカン戦争の終結 - イタリアがルーマニアに敗北


############ＡＩ関連(ハンガリー側)#################################################
#id = 60360-03#ハンガリーAI変更
#id = 60365-08#クロアチアAI変更
#id = 60370-13#ブルガリア(ハンガリー側)AI変更

############ＡＩ関連(ルーマニア側)#################################################
#id = 60380-23#ルーマニアAI変更
#id = 60385-28#セルビアAI変更
#id = 60390-33#ユーゴスラビアAI変更
#id = 60395-38#ブルガリア(ルーマニア側)AI変更

#########################################################################
#  German new order in Eastern Europa - Great Hungary
#########################################################################
event = {
	id = 60200
	random = no
	country = GER

	trigger = {
		alliance = { country = GER country = HUN }
		event = 60115
		random = 33
	}

	name = "EVT60200N"
	desc = "EVT60200D"
	style = 0
	picture = "czechs_annexed"
	
	date = { day = 1 month = september year = 1939 }
	offset = 5	#リリース盤は150で
	deathdate = { day = 29 month = december year = 1963 }
	
	action_a = {
		name = "ACT60200A"
		ai_chance = 90
		command = { type = relation which = HUN value = 300 }
	}
	action_b = {
		name = "ACT60200B"
		ai_chance = 10
		command = { type = relation which = HUN value = -100 }
		command = { type = relation which = SLO value = 200 }
		command = { type = sleepevent which = 60201 }
	}
}

event = {
	id = 60201
	random = no
	country = HUN

	name = "EVT60201N"
	desc = "EVT60201D"
	style = 0
	picture = "czechs_annexed"


	trigger = {
		event = 60115
		OR = {
			event = 60200
			AND = {
				owned = { province = 476 data = HUN }
				owned = { province = 477 data = HUN }
				owned = { province = 478 data = HUN }
				owned = { province = 490 data = HUN }
				owned = { province = 499 data = HUN }
			}
		}
	}
	date = { day = 1 month = september year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1963 }


	action_a = {
		name = "ACT60201A"
		ai_chance = 98
		command = { type = ai which = "switch/balkan3_ready.ai" }
		command = { type = belligerence which = HUN value = 15 }
		command = { type = manpowerpool value = 150 }
		command = { type = inherit which = SLO }
		command = { type = waketeam which = 1615 }#C-K-D社
		command = { type = waketeam which = 1616 }#コメニウス大学
		command = { type = waketeam which = 1617 }#ハンガリー王立造幣局

		command = { type = addcore which = 430 }#Croatia
		command = { type = addcore which = 381 }
		command = { type = addcore which = 382 }
		command = { type = addcore which = 383 }
		command = { type = addcore which = 384 }
		command = { type = addcore which = 385 }
		command = { type = addcore which = 386 }
		command = { type = addcore which = 387 }
		command = { type = addcore which = 388 }
		command = { type = addcore which = 389 }
		command = { type = addcore which = 452 }#Serbia
		command = { type = addcore which = 454 }
		command = { type = addcore which = 455 }
		command = { type = addcore which = 494 }
		command = { type = addcore which = 495 }#Transylvania
		command = { type = addcore which = 427 }
		command = { type = addcore which = 429 }
		command = { type = relation which = ROM value = -400 }
		command = { type = relation which = CRO value = -100 }
		command = { type = relation which = YUG value = -100 }
		command = { type = relation which = BOS value = -50 }
		command = { type = relation which = ITA value = -20 }
		command = { type = relation which = GER value = -10 }
		command = { type = relation which = BUL value = -10 }
		command = { type = relation which = UKR value = -10 }
		command = { type = end_access which = CRO }
		command = { type = end_access which = ROM }
		command = { type = end_access which = SER }
		command = { type = end_access which = YUG }
		command = { type = end_access which = BUL }
		command = { type = end_access which = ITA }
		command = { type = access which = GER }
		command = { type = end_puppet }
command = { type = peace which = AFG value = 1 }
command = { type = peace which = ALB value = 1 }
command = { type = peace which = ALG value = 1 }
command = { type = peace which = ALI value = 1 }
command = { type = peace which = ALS value = 1 }
command = { type = peace which = ANG value = 1 }
command = { type = peace which = ARA value = 1 }
command = { type = peace which = ARG value = 1 }
command = { type = peace which = ARM value = 1 }
command = { type = peace which = AST value = 1 }
command = { type = peace which = AUS value = 1 }
command = { type = peace which = AXI value = 1 }
command = { type = peace which = AZB value = 1 }
command = { type = peace which = BEL value = 1 }
command = { type = peace which = BEN value = 1 }
command = { type = peace which = BHU value = 1 }
command = { type = peace which = BLR value = 1 }
command = { type = peace which = BOL value = 1 }
command = { type = peace which = BOS value = 1 }
command = { type = peace which = BRA value = 1 }
command = { type = peace which = BRU value = 1 }
command = { type = peace which = BUL value = 1 }
command = { type = peace which = BUR value = 1 }
command = { type = peace which = CAL value = 1 }
command = { type = peace which = CAM value = 1 }
command = { type = peace which = CAN value = 1 }
command = { type = peace which = CGX value = 1 }
command = { type = peace which = CHC value = 1 }
command = { type = peace which = CHI value = 1 }
command = { type = peace which = CHL value = 1 }
command = { type = peace which = CMB value = 1 }
command = { type = peace which = COL value = 1 }
command = { type = peace which = CON value = 1 }
command = { type = peace which = COS value = 1 }
command = { type = peace which = CRO value = 1 }
command = { type = peace which = CSA value = 1 }
command = { type = peace which = CSX value = 1 }
command = { type = peace which = CUB value = 1 }
command = { type = peace which = CXB value = 1 }
command = { type = peace which = CYN value = 1 }
command = { type = peace which = CYP value = 1 }
command = { type = peace which = CZE value = 1 }
command = { type = peace which = DDR value = 1 }
command = { type = peace which = DEN value = 1 }
command = { type = peace which = DFR value = 1 }
command = { type = peace which = DOM value = 1 }
command = { type = peace which = EAF value = 1 }
command = { type = peace which = ECU value = 1 }
command = { type = peace which = EGY value = 1 }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = EQA value = 1 }
command = { type = peace which = EST value = 1 }
command = { type = peace which = ETH value = 1 }
command = { type = peace which = EUS value = 1 }
command = { type = peace which = FIN value = 1 }
command = { type = peace which = FLA value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = peace which = GAB value = 1 }
command = { type = peace which = GEO value = 1 }
command = { type = peace which = GER value = 1 }
command = { type = peace which = GLD value = 1 }
command = { type = peace which = GRE value = 1 }
command = { type = peace which = GUA value = 1 }
command = { type = peace which = GUI value = 1 }
command = { type = peace which = GUY value = 1 }
command = { type = peace which = HAI value = 1 }
command = { type = peace which = HOL value = 1 }
command = { type = peace which = HON value = 1 }
command = { type = peace which = HUN value = 1 }
command = { type = peace which = ICL value = 1 }
command = { type = peace which = IDC value = 1 }
command = { type = peace which = IND value = 1 }
command = { type = peace which = INO value = 1 }
command = { type = peace which = IRE value = 1 }
command = { type = peace which = IRQ value = 1 }
command = { type = peace which = ISR value = 1 }
command = { type = peace which = ITA value = 1 }
command = { type = peace which = JAP value = 1 }
command = { type = peace which = JOR value = 1 }
command = { type = peace which = KAZ value = 1 }
command = { type = peace which = KOR value = 1 }
command = { type = peace which = KUR value = 1 }
command = { type = peace which = KYG value = 1 }
command = { type = peace which = LAO value = 1 }
command = { type = peace which = LAT value = 1 }
command = { type = peace which = LBY value = 1 }
command = { type = peace which = LEB value = 1 }
command = { type = peace which = LIB value = 1 }
command = { type = peace which = LIT value = 1 }
command = { type = peace which = LUX value = 1 }
command = { type = peace which = MAD value = 1 }
command = { type = peace which = MAL value = 1 }
command = { type = peace which = MAN value = 1 }
command = { type = peace which = MEN value = 1 }
command = { type = peace which = MEX value = 1 }
command = { type = peace which = MIN value = 1 }
command = { type = peace which = MLY value = 1 }
command = { type = peace which = MON value = 1 }
command = { type = peace which = MOR value = 1 }
command = { type = peace which = MOZ value = 1 }
command = { type = peace which = MTN value = 1 }
command = { type = peace which = NAM value = 1 }
command = { type = peace which = NEP value = 1 }
command = { type = peace which = NIC value = 1 }
command = { type = peace which = NIG value = 1 }
command = { type = peace which = NOR value = 1 }
command = { type = peace which = NZL value = 1 }
command = { type = peace which = OMN value = 1 }
command = { type = peace which = OTT value = 1 }
command = { type = peace which = PAK value = 1 }
command = { type = peace which = PAL value = 1 }
command = { type = peace which = PAN value = 1 }
command = { type = peace which = PAR value = 1 }
command = { type = peace which = PER value = 1 }
command = { type = peace which = PHI value = 1 }
command = { type = peace which = POL value = 1 }
command = { type = peace which = POR value = 1 }
command = { type = peace which = PRI value = 1 }
command = { type = peace which = PRK value = 1 }
command = { type = peace which = PRU value = 1 }
command = { type = peace which = QUE value = 1 }
command = { type = peace which = RHO value = 1 }
command = { type = peace which = ROM value = 1 }
command = { type = peace which = RSI value = 1 }
command = { type = peace which = RUS value = 1 }
command = { type = peace which = SAF value = 1 }
command = { type = peace which = SAL value = 1 }
command = { type = peace which = SAR value = 1 }
command = { type = peace which = SAU value = 1 }
command = { type = peace which = SCA value = 1 }
command = { type = peace which = SCH value = 1 }
command = { type = peace which = SCO value = 1 }
command = { type = peace which = SER value = 1 }
command = { type = peace which = SIA value = 1 }
command = { type = peace which = SIB value = 1 }
command = { type = peace which = SIE value = 1 }
command = { type = peace which = SIK value = 1 }
command = { type = peace which = SLO value = 1 }
command = { type = peace which = SLV value = 1 }
command = { type = peace which = SOM value = 1 }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = SPA value = 1 }
command = { type = peace which = SPR value = 1 }
command = { type = peace which = SUD value = 1 }
command = { type = peace which = SWE value = 1 }
command = { type = peace which = SYR value = 1 }
command = { type = peace which = TAJ value = 1 }
command = { type = peace which = TAN value = 1 }
command = { type = peace which = TEX value = 1 }
command = { type = peace which = TIB value = 1 }
command = { type = peace which = TRA value = 1 }
command = { type = peace which = TRK value = 1 }
command = { type = peace which = TUN value = 1 }
command = { type = peace which = TUR value = 1 }
command = { type = peace which = UKR value = 1 }
command = { type = peace which = URU value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = UZB value = 1 }
command = { type = peace which = VEN value = 1 }
command = { type = peace which = VIC value = 1 }
command = { type = peace which = VIE value = 1 }
command = { type = peace which = WLL value = 1 }
command = { type = peace which = YEM value = 1 }
command = { type = peace which = YUG value = 1 }

		command = { type = leave_alliance }
	}
	action_b = {
		name = "ACT60201B"
		ai_chance = 2
		command = { type = belligerence which = HUN value = 5 }
		command = { type = inherit which = SLO }
		command = { type = waketeam which = 1615 }#C-K-D社
		command = { type = waketeam which = 1616 }#コメニウス大学
		command = { type = waketeam which = 1617 }#ハンガリー王立造幣局
	}
}

#########################################################################
#  大ハンガリーの成立の余波
#########################################################################

event = {
	id = 60202
	random = no
	country = GER

	trigger = {
		event = 60201
		OR = {
			event = 60203
			NOT = { exists = ROM }
		}
		OR = {
			event = 60204
			NOT = { exists = CRO }
		}
		OR = {
			event = 60205
			NOT = { exists = SER }
		}
		OR = {
			event = 60207
			NOT = { exists = YUG }
		}
		OR = {
			event = 60208
			NOT = { exists = ITA }
		}
		OR = {
			event = 60209
			NOT = { exists = BUL }
		}
	}

	name = "EVT60202N"
	desc = "EVT60202D"
	style = 0

	date = { day = 1 month = september year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60202A"
		command = { type = secedeprovince which = CRO value = 455 }
		command = { type = secedeprovince which = CRO value = 454 }
		command = { type = secedeprovince which = SER value = 418 }
		command = { type = secedeprovince which = SER value = 494 }
		command = { type = access which = HUN }
		command = { type = access which = ROM }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
	}
}

event = {
	id = 60203
	random = no
	country = ROM

	trigger = {
		event = 60201
	}

	name = "EVT60203N"
	desc = "EVT60202D"
	style = 0

	date = { day = 1 month = september year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60203A"
		command = { type = ai which = "switch/balkan3_ready.ai" }
		command = { type = manpowerpool value = 150 }
		command = { type = end_access which = HUN }
		command = { type = end_access which = CRO }
		command = { type = end_access which = SER }
		command = { type = end_access which = YUG }
		command = { type = end_access which = BUL }
		command = { type = end_access which = ITA }

		command = { type = addcore which = 497 }

		command = { type = access which = GER }
		command = { type = end_puppet }
command = { type = peace which = AFG value = 1 }
command = { type = peace which = ALB value = 1 }
command = { type = peace which = ALG value = 1 }
command = { type = peace which = ALI value = 1 }
command = { type = peace which = ALS value = 1 }
command = { type = peace which = ANG value = 1 }
command = { type = peace which = ARA value = 1 }
command = { type = peace which = ARG value = 1 }
command = { type = peace which = ARM value = 1 }
command = { type = peace which = AST value = 1 }
command = { type = peace which = AUS value = 1 }
command = { type = peace which = AXI value = 1 }
command = { type = peace which = AZB value = 1 }
command = { type = peace which = BEL value = 1 }
command = { type = peace which = BEN value = 1 }
command = { type = peace which = BHU value = 1 }
command = { type = peace which = BLR value = 1 }
command = { type = peace which = BOL value = 1 }
command = { type = peace which = BOS value = 1 }
command = { type = peace which = BRA value = 1 }
command = { type = peace which = BRU value = 1 }
command = { type = peace which = BUL value = 1 }
command = { type = peace which = BUR value = 1 }
command = { type = peace which = CAL value = 1 }
command = { type = peace which = CAM value = 1 }
command = { type = peace which = CAN value = 1 }
command = { type = peace which = CGX value = 1 }
command = { type = peace which = CHC value = 1 }
command = { type = peace which = CHI value = 1 }
command = { type = peace which = CHL value = 1 }
command = { type = peace which = CMB value = 1 }
command = { type = peace which = COL value = 1 }
command = { type = peace which = CON value = 1 }
command = { type = peace which = COS value = 1 }
command = { type = peace which = CRO value = 1 }
command = { type = peace which = CSA value = 1 }
command = { type = peace which = CSX value = 1 }
command = { type = peace which = CUB value = 1 }
command = { type = peace which = CXB value = 1 }
command = { type = peace which = CYN value = 1 }
command = { type = peace which = CYP value = 1 }
command = { type = peace which = CZE value = 1 }
command = { type = peace which = DDR value = 1 }
command = { type = peace which = DEN value = 1 }
command = { type = peace which = DFR value = 1 }
command = { type = peace which = DOM value = 1 }
command = { type = peace which = EAF value = 1 }
command = { type = peace which = ECU value = 1 }
command = { type = peace which = EGY value = 1 }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = EQA value = 1 }
command = { type = peace which = EST value = 1 }
command = { type = peace which = ETH value = 1 }
command = { type = peace which = EUS value = 1 }
command = { type = peace which = FIN value = 1 }
command = { type = peace which = FLA value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = peace which = GAB value = 1 }
command = { type = peace which = GEO value = 1 }
command = { type = peace which = GER value = 1 }
command = { type = peace which = GLD value = 1 }
command = { type = peace which = GRE value = 1 }
command = { type = peace which = GUA value = 1 }
command = { type = peace which = GUI value = 1 }
command = { type = peace which = GUY value = 1 }
command = { type = peace which = HAI value = 1 }
command = { type = peace which = HOL value = 1 }
command = { type = peace which = HON value = 1 }
command = { type = peace which = HUN value = 1 }
command = { type = peace which = ICL value = 1 }
command = { type = peace which = IDC value = 1 }
command = { type = peace which = IND value = 1 }
command = { type = peace which = INO value = 1 }
command = { type = peace which = IRE value = 1 }
command = { type = peace which = IRQ value = 1 }
command = { type = peace which = ISR value = 1 }
command = { type = peace which = ITA value = 1 }
command = { type = peace which = JAP value = 1 }
command = { type = peace which = JOR value = 1 }
command = { type = peace which = KAZ value = 1 }
command = { type = peace which = KOR value = 1 }
command = { type = peace which = KUR value = 1 }
command = { type = peace which = KYG value = 1 }
command = { type = peace which = LAO value = 1 }
command = { type = peace which = LAT value = 1 }
command = { type = peace which = LBY value = 1 }
command = { type = peace which = LEB value = 1 }
command = { type = peace which = LIB value = 1 }
command = { type = peace which = LIT value = 1 }
command = { type = peace which = LUX value = 1 }
command = { type = peace which = MAD value = 1 }
command = { type = peace which = MAL value = 1 }
command = { type = peace which = MAN value = 1 }
command = { type = peace which = MEN value = 1 }
command = { type = peace which = MEX value = 1 }
command = { type = peace which = MIN value = 1 }
command = { type = peace which = MLY value = 1 }
command = { type = peace which = MON value = 1 }
command = { type = peace which = MOR value = 1 }
command = { type = peace which = MOZ value = 1 }
command = { type = peace which = MTN value = 1 }
command = { type = peace which = NAM value = 1 }
command = { type = peace which = NEP value = 1 }
command = { type = peace which = NIC value = 1 }
command = { type = peace which = NIG value = 1 }
command = { type = peace which = NOR value = 1 }
command = { type = peace which = NZL value = 1 }
command = { type = peace which = OMN value = 1 }
command = { type = peace which = OTT value = 1 }
command = { type = peace which = PAK value = 1 }
command = { type = peace which = PAL value = 1 }
command = { type = peace which = PAN value = 1 }
command = { type = peace which = PAR value = 1 }
command = { type = peace which = PER value = 1 }
command = { type = peace which = PHI value = 1 }
command = { type = peace which = POL value = 1 }
command = { type = peace which = POR value = 1 }
command = { type = peace which = PRI value = 1 }
command = { type = peace which = PRK value = 1 }
command = { type = peace which = PRU value = 1 }
command = { type = peace which = QUE value = 1 }
command = { type = peace which = RHO value = 1 }
command = { type = peace which = ROM value = 1 }
command = { type = peace which = RSI value = 1 }
command = { type = peace which = RUS value = 1 }
command = { type = peace which = SAF value = 1 }
command = { type = peace which = SAL value = 1 }
command = { type = peace which = SAR value = 1 }
command = { type = peace which = SAU value = 1 }
command = { type = peace which = SCA value = 1 }
command = { type = peace which = SCH value = 1 }
command = { type = peace which = SCO value = 1 }
command = { type = peace which = SER value = 1 }
command = { type = peace which = SIA value = 1 }
command = { type = peace which = SIB value = 1 }
command = { type = peace which = SIE value = 1 }
command = { type = peace which = SIK value = 1 }
command = { type = peace which = SLO value = 1 }
command = { type = peace which = SLV value = 1 }
command = { type = peace which = SOM value = 1 }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = SPA value = 1 }
command = { type = peace which = SPR value = 1 }
command = { type = peace which = SUD value = 1 }
command = { type = peace which = SWE value = 1 }
command = { type = peace which = SYR value = 1 }
command = { type = peace which = TAJ value = 1 }
command = { type = peace which = TAN value = 1 }
command = { type = peace which = TEX value = 1 }
command = { type = peace which = TIB value = 1 }
command = { type = peace which = TRA value = 1 }
command = { type = peace which = TRK value = 1 }
command = { type = peace which = TUN value = 1 }
command = { type = peace which = TUR value = 1 }
command = { type = peace which = UKR value = 1 }
command = { type = peace which = URU value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = UZB value = 1 }
command = { type = peace which = VEN value = 1 }
command = { type = peace which = VIC value = 1 }
command = { type = peace which = VIE value = 1 }
command = { type = peace which = WLL value = 1 }
command = { type = peace which = YEM value = 1 }
command = { type = peace which = YUG value = 1 }

		command = { type = leave_alliance }
	}
}

event = {
	id = 60204
	random = no
	country = CRO

	trigger = {
		event = 60201
		random = 33
	}

	name = "EVT60204N"
	desc = "EVT60202D"
	style = 0

	date = { day = 1 month = september year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60204A"
		command = { type = ai which = "switch/balkan3_ready.ai" }
		command = { type = manpowerpool value = 50 }
		command = { type = end_access which = HUN }
		command = { type = end_access which = ROM }
		command = { type = end_access which = SER }
		command = { type = end_access which = YUG }
		command = { type = end_access which = BUL }
		command = { type = end_access which = ITA }
		command = { type = access which = GER }
		command = { type = end_puppet }
		command = { type = addcore which = 455 }
		command = { type = addcore which = 454 }
		command = { type = addcore which = 452 }
		command = { type = addcore which = 389 }
command = { type = peace which = AFG value = 1 }
command = { type = peace which = ALB value = 1 }
command = { type = peace which = ALG value = 1 }
command = { type = peace which = ALI value = 1 }
command = { type = peace which = ALS value = 1 }
command = { type = peace which = ANG value = 1 }
command = { type = peace which = ARA value = 1 }
command = { type = peace which = ARG value = 1 }
command = { type = peace which = ARM value = 1 }
command = { type = peace which = AST value = 1 }
command = { type = peace which = AUS value = 1 }
command = { type = peace which = AXI value = 1 }
command = { type = peace which = AZB value = 1 }
command = { type = peace which = BEL value = 1 }
command = { type = peace which = BEN value = 1 }
command = { type = peace which = BHU value = 1 }
command = { type = peace which = BLR value = 1 }
command = { type = peace which = BOL value = 1 }
command = { type = peace which = BOS value = 1 }
command = { type = peace which = BRA value = 1 }
command = { type = peace which = BRU value = 1 }
command = { type = peace which = BUL value = 1 }
command = { type = peace which = BUR value = 1 }
command = { type = peace which = CAL value = 1 }
command = { type = peace which = CAM value = 1 }
command = { type = peace which = CAN value = 1 }
command = { type = peace which = CGX value = 1 }
command = { type = peace which = CHC value = 1 }
command = { type = peace which = CHI value = 1 }
command = { type = peace which = CHL value = 1 }
command = { type = peace which = CMB value = 1 }
command = { type = peace which = COL value = 1 }
command = { type = peace which = CON value = 1 }
command = { type = peace which = COS value = 1 }
command = { type = peace which = CRO value = 1 }
command = { type = peace which = CSA value = 1 }
command = { type = peace which = CSX value = 1 }
command = { type = peace which = CUB value = 1 }
command = { type = peace which = CXB value = 1 }
command = { type = peace which = CYN value = 1 }
command = { type = peace which = CYP value = 1 }
command = { type = peace which = CZE value = 1 }
command = { type = peace which = DDR value = 1 }
command = { type = peace which = DEN value = 1 }
command = { type = peace which = DFR value = 1 }
command = { type = peace which = DOM value = 1 }
command = { type = peace which = EAF value = 1 }
command = { type = peace which = ECU value = 1 }
command = { type = peace which = EGY value = 1 }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = EQA value = 1 }
command = { type = peace which = EST value = 1 }
command = { type = peace which = ETH value = 1 }
command = { type = peace which = EUS value = 1 }
command = { type = peace which = FIN value = 1 }
command = { type = peace which = FLA value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = peace which = GAB value = 1 }
command = { type = peace which = GEO value = 1 }
command = { type = peace which = GER value = 1 }
command = { type = peace which = GLD value = 1 }
command = { type = peace which = GRE value = 1 }
command = { type = peace which = GUA value = 1 }
command = { type = peace which = GUI value = 1 }
command = { type = peace which = GUY value = 1 }
command = { type = peace which = HAI value = 1 }
command = { type = peace which = HOL value = 1 }
command = { type = peace which = HON value = 1 }
command = { type = peace which = HUN value = 1 }
command = { type = peace which = ICL value = 1 }
command = { type = peace which = IDC value = 1 }
command = { type = peace which = IND value = 1 }
command = { type = peace which = INO value = 1 }
command = { type = peace which = IRE value = 1 }
command = { type = peace which = IRQ value = 1 }
command = { type = peace which = ISR value = 1 }
command = { type = peace which = ITA value = 1 }
command = { type = peace which = JAP value = 1 }
command = { type = peace which = JOR value = 1 }
command = { type = peace which = KAZ value = 1 }
command = { type = peace which = KOR value = 1 }
command = { type = peace which = KUR value = 1 }
command = { type = peace which = KYG value = 1 }
command = { type = peace which = LAO value = 1 }
command = { type = peace which = LAT value = 1 }
command = { type = peace which = LBY value = 1 }
command = { type = peace which = LEB value = 1 }
command = { type = peace which = LIB value = 1 }
command = { type = peace which = LIT value = 1 }
command = { type = peace which = LUX value = 1 }
command = { type = peace which = MAD value = 1 }
command = { type = peace which = MAL value = 1 }
command = { type = peace which = MAN value = 1 }
command = { type = peace which = MEN value = 1 }
command = { type = peace which = MEX value = 1 }
command = { type = peace which = MIN value = 1 }
command = { type = peace which = MLY value = 1 }
command = { type = peace which = MON value = 1 }
command = { type = peace which = MOR value = 1 }
command = { type = peace which = MOZ value = 1 }
command = { type = peace which = MTN value = 1 }
command = { type = peace which = NAM value = 1 }
command = { type = peace which = NEP value = 1 }
command = { type = peace which = NIC value = 1 }
command = { type = peace which = NIG value = 1 }
command = { type = peace which = NOR value = 1 }
command = { type = peace which = NZL value = 1 }
command = { type = peace which = OMN value = 1 }
command = { type = peace which = OTT value = 1 }
command = { type = peace which = PAK value = 1 }
command = { type = peace which = PAL value = 1 }
command = { type = peace which = PAN value = 1 }
command = { type = peace which = PAR value = 1 }
command = { type = peace which = PER value = 1 }
command = { type = peace which = PHI value = 1 }
command = { type = peace which = POL value = 1 }
command = { type = peace which = POR value = 1 }
command = { type = peace which = PRI value = 1 }
command = { type = peace which = PRK value = 1 }
command = { type = peace which = PRU value = 1 }
command = { type = peace which = QUE value = 1 }
command = { type = peace which = RHO value = 1 }
command = { type = peace which = ROM value = 1 }
command = { type = peace which = RSI value = 1 }
command = { type = peace which = RUS value = 1 }
command = { type = peace which = SAF value = 1 }
command = { type = peace which = SAL value = 1 }
command = { type = peace which = SAR value = 1 }
command = { type = peace which = SAU value = 1 }
command = { type = peace which = SCA value = 1 }
command = { type = peace which = SCH value = 1 }
command = { type = peace which = SCO value = 1 }
command = { type = peace which = SER value = 1 }
command = { type = peace which = SIA value = 1 }
command = { type = peace which = SIB value = 1 }
command = { type = peace which = SIE value = 1 }
command = { type = peace which = SIK value = 1 }
command = { type = peace which = SLO value = 1 }
command = { type = peace which = SLV value = 1 }
command = { type = peace which = SOM value = 1 }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = SPA value = 1 }
command = { type = peace which = SPR value = 1 }
command = { type = peace which = SUD value = 1 }
command = { type = peace which = SWE value = 1 }
command = { type = peace which = SYR value = 1 }
command = { type = peace which = TAJ value = 1 }
command = { type = peace which = TAN value = 1 }
command = { type = peace which = TEX value = 1 }
command = { type = peace which = TIB value = 1 }
command = { type = peace which = TRA value = 1 }
command = { type = peace which = TRK value = 1 }
command = { type = peace which = TUN value = 1 }
command = { type = peace which = TUR value = 1 }
command = { type = peace which = UKR value = 1 }
command = { type = peace which = URU value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = UZB value = 1 }
command = { type = peace which = VEN value = 1 }
command = { type = peace which = VIC value = 1 }
command = { type = peace which = VIE value = 1 }
command = { type = peace which = WLL value = 1 }
command = { type = peace which = YEM value = 1 }
command = { type = peace which = YUG value = 1 }

		command = { type = leave_alliance }

	}
}

event = {
	id = 60205
	random = no
	country = SER

	trigger = {
		event = 60201
		random = 33
	}

	name = "EVT60205N"
	desc = "EVT60202D"
	style = 0

	date = { day = 1 month = september year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60203A"
		command = { type = ai which = "switch/balkan3_ready.ai" }
		command = { type = manpowerpool value = 50 }
		command = { type = province_keypoints which = 389 value = 1 }
		command = { type = end_access which = HUN }
		command = { type = end_access which = CRO }
		command = { type = end_access which = ROM }
		command = { type = end_access which = YUG }
		command = { type = end_access which = BUL }
		command = { type = end_access which = ITA }
		command = { type = access which = GER }
		command = { type = end_puppet }
		command = { type = addcore which = 386 }
		command = { type = addcore which = 388 }
command = { type = peace which = AFG value = 1 }
command = { type = peace which = ALB value = 1 }
command = { type = peace which = ALG value = 1 }
command = { type = peace which = ALI value = 1 }
command = { type = peace which = ALS value = 1 }
command = { type = peace which = ANG value = 1 }
command = { type = peace which = ARA value = 1 }
command = { type = peace which = ARG value = 1 }
command = { type = peace which = ARM value = 1 }
command = { type = peace which = AST value = 1 }
command = { type = peace which = AUS value = 1 }
command = { type = peace which = AXI value = 1 }
command = { type = peace which = AZB value = 1 }
command = { type = peace which = BEL value = 1 }
command = { type = peace which = BEN value = 1 }
command = { type = peace which = BHU value = 1 }
command = { type = peace which = BLR value = 1 }
command = { type = peace which = BOL value = 1 }
command = { type = peace which = BOS value = 1 }
command = { type = peace which = BRA value = 1 }
command = { type = peace which = BRU value = 1 }
command = { type = peace which = BUL value = 1 }
command = { type = peace which = BUR value = 1 }
command = { type = peace which = CAL value = 1 }
command = { type = peace which = CAM value = 1 }
command = { type = peace which = CAN value = 1 }
command = { type = peace which = CGX value = 1 }
command = { type = peace which = CHC value = 1 }
command = { type = peace which = CHI value = 1 }
command = { type = peace which = CHL value = 1 }
command = { type = peace which = CMB value = 1 }
command = { type = peace which = COL value = 1 }
command = { type = peace which = CON value = 1 }
command = { type = peace which = COS value = 1 }
command = { type = peace which = CRO value = 1 }
command = { type = peace which = CSA value = 1 }
command = { type = peace which = CSX value = 1 }
command = { type = peace which = CUB value = 1 }
command = { type = peace which = CXB value = 1 }
command = { type = peace which = CYN value = 1 }
command = { type = peace which = CYP value = 1 }
command = { type = peace which = CZE value = 1 }
command = { type = peace which = DDR value = 1 }
command = { type = peace which = DEN value = 1 }
command = { type = peace which = DFR value = 1 }
command = { type = peace which = DOM value = 1 }
command = { type = peace which = EAF value = 1 }
command = { type = peace which = ECU value = 1 }
command = { type = peace which = EGY value = 1 }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = EQA value = 1 }
command = { type = peace which = EST value = 1 }
command = { type = peace which = ETH value = 1 }
command = { type = peace which = EUS value = 1 }
command = { type = peace which = FIN value = 1 }
command = { type = peace which = FLA value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = peace which = GAB value = 1 }
command = { type = peace which = GEO value = 1 }
command = { type = peace which = GER value = 1 }
command = { type = peace which = GLD value = 1 }
command = { type = peace which = GRE value = 1 }
command = { type = peace which = GUA value = 1 }
command = { type = peace which = GUI value = 1 }
command = { type = peace which = GUY value = 1 }
command = { type = peace which = HAI value = 1 }
command = { type = peace which = HOL value = 1 }
command = { type = peace which = HON value = 1 }
command = { type = peace which = HUN value = 1 }
command = { type = peace which = ICL value = 1 }
command = { type = peace which = IDC value = 1 }
command = { type = peace which = IND value = 1 }
command = { type = peace which = INO value = 1 }
command = { type = peace which = IRE value = 1 }
command = { type = peace which = IRQ value = 1 }
command = { type = peace which = ISR value = 1 }
command = { type = peace which = ITA value = 1 }
command = { type = peace which = JAP value = 1 }
command = { type = peace which = JOR value = 1 }
command = { type = peace which = KAZ value = 1 }
command = { type = peace which = KOR value = 1 }
command = { type = peace which = KUR value = 1 }
command = { type = peace which = KYG value = 1 }
command = { type = peace which = LAO value = 1 }
command = { type = peace which = LAT value = 1 }
command = { type = peace which = LBY value = 1 }
command = { type = peace which = LEB value = 1 }
command = { type = peace which = LIB value = 1 }
command = { type = peace which = LIT value = 1 }
command = { type = peace which = LUX value = 1 }
command = { type = peace which = MAD value = 1 }
command = { type = peace which = MAL value = 1 }
command = { type = peace which = MAN value = 1 }
command = { type = peace which = MEN value = 1 }
command = { type = peace which = MEX value = 1 }
command = { type = peace which = MIN value = 1 }
command = { type = peace which = MLY value = 1 }
command = { type = peace which = MON value = 1 }
command = { type = peace which = MOR value = 1 }
command = { type = peace which = MOZ value = 1 }
command = { type = peace which = MTN value = 1 }
command = { type = peace which = NAM value = 1 }
command = { type = peace which = NEP value = 1 }
command = { type = peace which = NIC value = 1 }
command = { type = peace which = NIG value = 1 }
command = { type = peace which = NOR value = 1 }
command = { type = peace which = NZL value = 1 }
command = { type = peace which = OMN value = 1 }
command = { type = peace which = OTT value = 1 }
command = { type = peace which = PAK value = 1 }
command = { type = peace which = PAL value = 1 }
command = { type = peace which = PAN value = 1 }
command = { type = peace which = PAR value = 1 }
command = { type = peace which = PER value = 1 }
command = { type = peace which = PHI value = 1 }
command = { type = peace which = POL value = 1 }
command = { type = peace which = POR value = 1 }
command = { type = peace which = PRI value = 1 }
command = { type = peace which = PRK value = 1 }
command = { type = peace which = PRU value = 1 }
command = { type = peace which = QUE value = 1 }
command = { type = peace which = RHO value = 1 }
command = { type = peace which = ROM value = 1 }
command = { type = peace which = RSI value = 1 }
command = { type = peace which = RUS value = 1 }
command = { type = peace which = SAF value = 1 }
command = { type = peace which = SAL value = 1 }
command = { type = peace which = SAR value = 1 }
command = { type = peace which = SAU value = 1 }
command = { type = peace which = SCA value = 1 }
command = { type = peace which = SCH value = 1 }
command = { type = peace which = SCO value = 1 }
command = { type = peace which = SER value = 1 }
command = { type = peace which = SIA value = 1 }
command = { type = peace which = SIB value = 1 }
command = { type = peace which = SIE value = 1 }
command = { type = peace which = SIK value = 1 }
command = { type = peace which = SLO value = 1 }
command = { type = peace which = SLV value = 1 }
command = { type = peace which = SOM value = 1 }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = SPA value = 1 }
command = { type = peace which = SPR value = 1 }
command = { type = peace which = SUD value = 1 }
command = { type = peace which = SWE value = 1 }
command = { type = peace which = SYR value = 1 }
command = { type = peace which = TAJ value = 1 }
command = { type = peace which = TAN value = 1 }
command = { type = peace which = TEX value = 1 }
command = { type = peace which = TIB value = 1 }
command = { type = peace which = TRA value = 1 }
command = { type = peace which = TRK value = 1 }
command = { type = peace which = TUN value = 1 }
command = { type = peace which = TUR value = 1 }
command = { type = peace which = UKR value = 1 }
command = { type = peace which = URU value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = UZB value = 1 }
command = { type = peace which = VEN value = 1 }
command = { type = peace which = VIC value = 1 }
command = { type = peace which = VIE value = 1 }
command = { type = peace which = WLL value = 1 }
command = { type = peace which = YEM value = 1 }
command = { type = peace which = YUG value = 1 }

		command = { type = leave_alliance }

	}
}
event = {
	id = 60207
	random = no
	country = YUG

	trigger = {
		event = 60201
		random = 33
	}

	name = "EVT60207N"
	desc = "EVT60202D"
	style = 0

	date = { day = 1 month = september year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60203A"
		command = { type = ai which = "switch/balkan3_ready.ai" }
		command = { type = manpowerpool value = 100 }
		command = { type = end_access which = HUN }
		command = { type = end_access which = CRO }
		command = { type = end_access which = ROM }
		command = { type = end_access which = SER }
		command = { type = end_access which = BUL }
		command = { type = end_access which = ITA }
		command = { type = access which = GER }
		command = { type = end_puppet }
command = { type = peace which = AFG value = 1 }
command = { type = peace which = ALB value = 1 }
command = { type = peace which = ALG value = 1 }
command = { type = peace which = ALI value = 1 }
command = { type = peace which = ALS value = 1 }
command = { type = peace which = ANG value = 1 }
command = { type = peace which = ARA value = 1 }
command = { type = peace which = ARG value = 1 }
command = { type = peace which = ARM value = 1 }
command = { type = peace which = AST value = 1 }
command = { type = peace which = AUS value = 1 }
command = { type = peace which = AXI value = 1 }
command = { type = peace which = AZB value = 1 }
command = { type = peace which = BEL value = 1 }
command = { type = peace which = BEN value = 1 }
command = { type = peace which = BHU value = 1 }
command = { type = peace which = BLR value = 1 }
command = { type = peace which = BOL value = 1 }
command = { type = peace which = BOS value = 1 }
command = { type = peace which = BRA value = 1 }
command = { type = peace which = BRU value = 1 }
command = { type = peace which = BUL value = 1 }
command = { type = peace which = BUR value = 1 }
command = { type = peace which = CAL value = 1 }
command = { type = peace which = CAM value = 1 }
command = { type = peace which = CAN value = 1 }
command = { type = peace which = CGX value = 1 }
command = { type = peace which = CHC value = 1 }
command = { type = peace which = CHI value = 1 }
command = { type = peace which = CHL value = 1 }
command = { type = peace which = CMB value = 1 }
command = { type = peace which = COL value = 1 }
command = { type = peace which = CON value = 1 }
command = { type = peace which = COS value = 1 }
command = { type = peace which = CRO value = 1 }
command = { type = peace which = CSA value = 1 }
command = { type = peace which = CSX value = 1 }
command = { type = peace which = CUB value = 1 }
command = { type = peace which = CXB value = 1 }
command = { type = peace which = CYN value = 1 }
command = { type = peace which = CYP value = 1 }
command = { type = peace which = CZE value = 1 }
command = { type = peace which = DDR value = 1 }
command = { type = peace which = DEN value = 1 }
command = { type = peace which = DFR value = 1 }
command = { type = peace which = DOM value = 1 }
command = { type = peace which = EAF value = 1 }
command = { type = peace which = ECU value = 1 }
command = { type = peace which = EGY value = 1 }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = EQA value = 1 }
command = { type = peace which = EST value = 1 }
command = { type = peace which = ETH value = 1 }
command = { type = peace which = EUS value = 1 }
command = { type = peace which = FIN value = 1 }
command = { type = peace which = FLA value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = peace which = GAB value = 1 }
command = { type = peace which = GEO value = 1 }
command = { type = peace which = GER value = 1 }
command = { type = peace which = GLD value = 1 }
command = { type = peace which = GRE value = 1 }
command = { type = peace which = GUA value = 1 }
command = { type = peace which = GUI value = 1 }
command = { type = peace which = GUY value = 1 }
command = { type = peace which = HAI value = 1 }
command = { type = peace which = HOL value = 1 }
command = { type = peace which = HON value = 1 }
command = { type = peace which = HUN value = 1 }
command = { type = peace which = ICL value = 1 }
command = { type = peace which = IDC value = 1 }
command = { type = peace which = IND value = 1 }
command = { type = peace which = INO value = 1 }
command = { type = peace which = IRE value = 1 }
command = { type = peace which = IRQ value = 1 }
command = { type = peace which = ISR value = 1 }
command = { type = peace which = ITA value = 1 }
command = { type = peace which = JAP value = 1 }
command = { type = peace which = JOR value = 1 }
command = { type = peace which = KAZ value = 1 }
command = { type = peace which = KOR value = 1 }
command = { type = peace which = KUR value = 1 }
command = { type = peace which = KYG value = 1 }
command = { type = peace which = LAO value = 1 }
command = { type = peace which = LAT value = 1 }
command = { type = peace which = LBY value = 1 }
command = { type = peace which = LEB value = 1 }
command = { type = peace which = LIB value = 1 }
command = { type = peace which = LIT value = 1 }
command = { type = peace which = LUX value = 1 }
command = { type = peace which = MAD value = 1 }
command = { type = peace which = MAL value = 1 }
command = { type = peace which = MAN value = 1 }
command = { type = peace which = MEN value = 1 }
command = { type = peace which = MEX value = 1 }
command = { type = peace which = MIN value = 1 }
command = { type = peace which = MLY value = 1 }
command = { type = peace which = MON value = 1 }
command = { type = peace which = MOR value = 1 }
command = { type = peace which = MOZ value = 1 }
command = { type = peace which = MTN value = 1 }
command = { type = peace which = NAM value = 1 }
command = { type = peace which = NEP value = 1 }
command = { type = peace which = NIC value = 1 }
command = { type = peace which = NIG value = 1 }
command = { type = peace which = NOR value = 1 }
command = { type = peace which = NZL value = 1 }
command = { type = peace which = OMN value = 1 }
command = { type = peace which = OTT value = 1 }
command = { type = peace which = PAK value = 1 }
command = { type = peace which = PAL value = 1 }
command = { type = peace which = PAN value = 1 }
command = { type = peace which = PAR value = 1 }
command = { type = peace which = PER value = 1 }
command = { type = peace which = PHI value = 1 }
command = { type = peace which = POL value = 1 }
command = { type = peace which = POR value = 1 }
command = { type = peace which = PRI value = 1 }
command = { type = peace which = PRK value = 1 }
command = { type = peace which = PRU value = 1 }
command = { type = peace which = QUE value = 1 }
command = { type = peace which = RHO value = 1 }
command = { type = peace which = ROM value = 1 }
command = { type = peace which = RSI value = 1 }
command = { type = peace which = RUS value = 1 }
command = { type = peace which = SAF value = 1 }
command = { type = peace which = SAL value = 1 }
command = { type = peace which = SAR value = 1 }
command = { type = peace which = SAU value = 1 }
command = { type = peace which = SCA value = 1 }
command = { type = peace which = SCH value = 1 }
command = { type = peace which = SCO value = 1 }
command = { type = peace which = SER value = 1 }
command = { type = peace which = SIA value = 1 }
command = { type = peace which = SIB value = 1 }
command = { type = peace which = SIE value = 1 }
command = { type = peace which = SIK value = 1 }
command = { type = peace which = SLO value = 1 }
command = { type = peace which = SLV value = 1 }
command = { type = peace which = SOM value = 1 }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = SPA value = 1 }
command = { type = peace which = SPR value = 1 }
command = { type = peace which = SUD value = 1 }
command = { type = peace which = SWE value = 1 }
command = { type = peace which = SYR value = 1 }
command = { type = peace which = TAJ value = 1 }
command = { type = peace which = TAN value = 1 }
command = { type = peace which = TEX value = 1 }
command = { type = peace which = TIB value = 1 }
command = { type = peace which = TRA value = 1 }
command = { type = peace which = TRK value = 1 }
command = { type = peace which = TUN value = 1 }
command = { type = peace which = TUR value = 1 }
command = { type = peace which = UKR value = 1 }
command = { type = peace which = URU value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = UZB value = 1 }
command = { type = peace which = VEN value = 1 }
command = { type = peace which = VIC value = 1 }
command = { type = peace which = VIE value = 1 }
command = { type = peace which = WLL value = 1 }
command = { type = peace which = YEM value = 1 }
command = { type = peace which = YUG value = 1 }

		command = { type = leave_alliance }

	}
}
event = {
	id = 60208
	random = no
	country = ITA

	trigger = {
		event = 60201
		random = 25
	}

	date = { day = 1 month = september year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	name = "EVT60208N"
	desc = "EVT60202D"
	style = 0

	action_a = {
		name = "ACT60208A"
		command = { type = access which = GER }
		command = { type = access which = HUN }
		command = { type = access which = ROM }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
	}
}

event = {
	id = 60209
	random = no
	country = BUL

	trigger = {
		event = 60201
		random = 33
	}

	name = "EVT60209N"
	desc = "EVT60202D"
	style = 0

	date = { day = 1 month = september year = 1939 }
	offset = 15
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60209A"
		command = { type = ai which = "switch/balkan3_ready.ai" }
		command = { type = end_access which = HUN }
		command = { type = end_access which = CRO }
		command = { type = end_access which = ROM }
		command = { type = end_access which = SER }
		command = { type = end_access which = YUG }
		command = { type = end_access which = ITA }
		command = { type = access which = GER }
		command = { type = end_puppet }
		command = { type = addcore which = 418 }
		command = { type = addcore which = 423 }
		command = { type = addcore which = 426 }
command = { type = peace which = AFG value = 1 }
command = { type = peace which = ALB value = 1 }
command = { type = peace which = ALG value = 1 }
command = { type = peace which = ALI value = 1 }
command = { type = peace which = ALS value = 1 }
command = { type = peace which = ANG value = 1 }
command = { type = peace which = ARA value = 1 }
command = { type = peace which = ARG value = 1 }
command = { type = peace which = ARM value = 1 }
command = { type = peace which = AST value = 1 }
command = { type = peace which = AUS value = 1 }
command = { type = peace which = AXI value = 1 }
command = { type = peace which = AZB value = 1 }
command = { type = peace which = BEL value = 1 }
command = { type = peace which = BEN value = 1 }
command = { type = peace which = BHU value = 1 }
command = { type = peace which = BLR value = 1 }
command = { type = peace which = BOL value = 1 }
command = { type = peace which = BOS value = 1 }
command = { type = peace which = BRA value = 1 }
command = { type = peace which = BRU value = 1 }
command = { type = peace which = BUL value = 1 }
command = { type = peace which = BUR value = 1 }
command = { type = peace which = CAL value = 1 }
command = { type = peace which = CAM value = 1 }
command = { type = peace which = CAN value = 1 }
command = { type = peace which = CGX value = 1 }
command = { type = peace which = CHC value = 1 }
command = { type = peace which = CHI value = 1 }
command = { type = peace which = CHL value = 1 }
command = { type = peace which = CMB value = 1 }
command = { type = peace which = COL value = 1 }
command = { type = peace which = CON value = 1 }
command = { type = peace which = COS value = 1 }
command = { type = peace which = CRO value = 1 }
command = { type = peace which = CSA value = 1 }
command = { type = peace which = CSX value = 1 }
command = { type = peace which = CUB value = 1 }
command = { type = peace which = CXB value = 1 }
command = { type = peace which = CYN value = 1 }
command = { type = peace which = CYP value = 1 }
command = { type = peace which = CZE value = 1 }
command = { type = peace which = DDR value = 1 }
command = { type = peace which = DEN value = 1 }
command = { type = peace which = DFR value = 1 }
command = { type = peace which = DOM value = 1 }
command = { type = peace which = EAF value = 1 }
command = { type = peace which = ECU value = 1 }
command = { type = peace which = EGY value = 1 }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = EQA value = 1 }
command = { type = peace which = EST value = 1 }
command = { type = peace which = ETH value = 1 }
command = { type = peace which = EUS value = 1 }
command = { type = peace which = FIN value = 1 }
command = { type = peace which = FLA value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = peace which = GAB value = 1 }
command = { type = peace which = GEO value = 1 }
command = { type = peace which = GER value = 1 }
command = { type = peace which = GLD value = 1 }
command = { type = peace which = GRE value = 1 }
command = { type = peace which = GUA value = 1 }
command = { type = peace which = GUI value = 1 }
command = { type = peace which = GUY value = 1 }
command = { type = peace which = HAI value = 1 }
command = { type = peace which = HOL value = 1 }
command = { type = peace which = HON value = 1 }
command = { type = peace which = HUN value = 1 }
command = { type = peace which = ICL value = 1 }
command = { type = peace which = IDC value = 1 }
command = { type = peace which = IND value = 1 }
command = { type = peace which = INO value = 1 }
command = { type = peace which = IRE value = 1 }
command = { type = peace which = IRQ value = 1 }
command = { type = peace which = ISR value = 1 }
command = { type = peace which = ITA value = 1 }
command = { type = peace which = JAP value = 1 }
command = { type = peace which = JOR value = 1 }
command = { type = peace which = KAZ value = 1 }
command = { type = peace which = KOR value = 1 }
command = { type = peace which = KUR value = 1 }
command = { type = peace which = KYG value = 1 }
command = { type = peace which = LAO value = 1 }
command = { type = peace which = LAT value = 1 }
command = { type = peace which = LBY value = 1 }
command = { type = peace which = LEB value = 1 }
command = { type = peace which = LIB value = 1 }
command = { type = peace which = LIT value = 1 }
command = { type = peace which = LUX value = 1 }
command = { type = peace which = MAD value = 1 }
command = { type = peace which = MAL value = 1 }
command = { type = peace which = MAN value = 1 }
command = { type = peace which = MEN value = 1 }
command = { type = peace which = MEX value = 1 }
command = { type = peace which = MIN value = 1 }
command = { type = peace which = MLY value = 1 }
command = { type = peace which = MON value = 1 }
command = { type = peace which = MOR value = 1 }
command = { type = peace which = MOZ value = 1 }
command = { type = peace which = MTN value = 1 }
command = { type = peace which = NAM value = 1 }
command = { type = peace which = NEP value = 1 }
command = { type = peace which = NIC value = 1 }
command = { type = peace which = NIG value = 1 }
command = { type = peace which = NOR value = 1 }
command = { type = peace which = NZL value = 1 }
command = { type = peace which = OMN value = 1 }
command = { type = peace which = OTT value = 1 }
command = { type = peace which = PAK value = 1 }
command = { type = peace which = PAL value = 1 }
command = { type = peace which = PAN value = 1 }
command = { type = peace which = PAR value = 1 }
command = { type = peace which = PER value = 1 }
command = { type = peace which = PHI value = 1 }
command = { type = peace which = POL value = 1 }
command = { type = peace which = POR value = 1 }
command = { type = peace which = PRI value = 1 }
command = { type = peace which = PRK value = 1 }
command = { type = peace which = PRU value = 1 }
command = { type = peace which = QUE value = 1 }
command = { type = peace which = RHO value = 1 }
command = { type = peace which = ROM value = 1 }
command = { type = peace which = RSI value = 1 }
command = { type = peace which = RUS value = 1 }
command = { type = peace which = SAF value = 1 }
command = { type = peace which = SAL value = 1 }
command = { type = peace which = SAR value = 1 }
command = { type = peace which = SAU value = 1 }
command = { type = peace which = SCA value = 1 }
command = { type = peace which = SCH value = 1 }
command = { type = peace which = SCO value = 1 }
command = { type = peace which = SER value = 1 }
command = { type = peace which = SIA value = 1 }
command = { type = peace which = SIB value = 1 }
command = { type = peace which = SIE value = 1 }
command = { type = peace which = SIK value = 1 }
command = { type = peace which = SLO value = 1 }
command = { type = peace which = SLV value = 1 }
command = { type = peace which = SOM value = 1 }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = SPA value = 1 }
command = { type = peace which = SPR value = 1 }
command = { type = peace which = SUD value = 1 }
command = { type = peace which = SWE value = 1 }
command = { type = peace which = SYR value = 1 }
command = { type = peace which = TAJ value = 1 }
command = { type = peace which = TAN value = 1 }
command = { type = peace which = TEX value = 1 }
command = { type = peace which = TIB value = 1 }
command = { type = peace which = TRA value = 1 }
command = { type = peace which = TRK value = 1 }
command = { type = peace which = TUN value = 1 }
command = { type = peace which = TUR value = 1 }
command = { type = peace which = UKR value = 1 }
command = { type = peace which = URU value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = UZB value = 1 }
command = { type = peace which = VEN value = 1 }
command = { type = peace which = VIC value = 1 }
command = { type = peace which = VIE value = 1 }
command = { type = peace which = WLL value = 1 }
command = { type = peace which = YEM value = 1 }
command = { type = peace which = YUG value = 1 }

		command = { type = leave_alliance }

	}
}

#########################################################################
# 第三次ウィーン裁定
#########################################################################

event = {
	id = 60210
	random = no
	country = GER
	
	trigger = {
		event = 60202
		OR = {
			event = 60203
			NOT = { exists = ROM }
		}
		OR = {
			event = 60204
			NOT = { exists = CRO }
		}
		OR = {
			event = 60205
			NOT = { exists = SER }
		}
		OR = {
			event = 60207
			NOT = { exists = YUG }
		}
		OR = {
			event = 60208
			NOT = { exists = ITA }
		}
		OR = {
			event = 60209
			NOT = { exists = BUL }
		}
		random = 50
	}

	name = "EVT60210N"
	desc = "EVT60210D"
	style = 0
	picture = "Munich"

	date = { day = 1 month = september year = 1939 }
	offset = 15
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60210A"
		ai_chance = 100
		command = { type = trigger which = 60211 }
		command = { type = setflag which = Balkan_Wars_3 }
		command = { type = setflag which = Balkan_Wars_3_GER-HUN }
	}
	action_b = {
		name = "ACT60210B"
		ai_chance = 0
		command = { type = trigger which = 60212 }
		command = { type = setflag which = Balkan_Wars_3 }
		command = { type = setflag which = Balkan_Wars_3_GER-ROM }
	}
	action_c = {
		name = "ACT60210C"
		ai_chance = 0
		command = { type = trigger which = 60213 }
		command = { type = setflag which = Balkan_Wars_3 }
		command = { type = setflag which = Balkan_Wars_3_GER-ROM_2 }
	}
	action_d = {
		name = "ACT60210D"
		ai_chance = 0
		command = { type = trigger which = 60214 }
		command = { type = setflag which = Balkan_Wars_3 }
		command = { type = setflag which = Balkan_Wars_3_GER-NON }
	}
}

event = {
	id = 60211
	random = no
	country = ROM

	name = "EVT60211N"
	desc = "EVT60211D"
	style = 0
	picture = "Munich"

	action_a = {
		name = "ACT60211A"
		ai_chance = 0
		command = { type = dissent value = 25 }
		command = { type = setflag which = Balkan_Wars_3_Lose_ROM }
	}
	action_b = {
		name = "ACT60211B"
		ai_chance = 100
		command = { type = leave_alliance }
		command = { type = war which = HUN }
		command = { type = trigger which = 60216 }
	}
}

event = {
	id = 60212
	random = no
	country = HUN

	name = "EVT60212N"
	desc = "EVT60212D"
	style = 0
	picture = "Munich"

	action_a = {
		name = "ACT60211A"
		ai_chance = 0
		command = { type = dissent value = 25 }
		command = { type = setflag which = Balkan_Wars_3_Lose_HUN }
	}
	action_b = {
		name = "ACT60211B"
		ai_chance = 100
		command = { type = leave_alliance }
		command = { type = war which = ROM }
		command = { type = trigger which = 60217 }
	}
}

event = {
	id = 60213
	random = no
	country = HUN

	name = "EVT60213N"
	desc = "EVT60213D"
	style = 0
	picture = "Munich"

	action_a = {
		name = "ACT60211A"
		ai_chance = 0
		command = { type = removecore which = 427 }#Transylvania
		command = { type = removecore which = 428 }
		command = { type = removecore which = 429 }
		command = { type = removecore which = 495 }
		command = { type = removecore which = 496 }
		command = { type = removecore which = 498 }
		command = { type = secedeprovince which = ROM value = 427 }#Transylvania
		command = { type = secedeprovince which = ROM value = 428 }
		command = { type = secedeprovince which = ROM value = 429 }
		command = { type = secedeprovince which = ROM value = 495 }
		command = { type = secedeprovince which = ROM value = 496 }
		command = { type = secedeprovince which = ROM value = 498 }
		command = { type = dissent value = 50 }
		command = { type = setflag which = Balkan_Wars_3_Lose_HUN }
	}
	action_b = {
		name = "ACT60211B"
		ai_chance = 100
		command = { type = leave_alliance }
		command = { type = war which = ROM }
		command = { type = trigger which = 60217 }
	}
}

event = {
	id = 60214
	random = no
	country = HUN

	name = "EVT60214N"
	desc = "EVT60214D"
	style = 0
	picture = "Munich"

	action_a = {
		name = "ACT60214A"
		ai_chance = 20
		command = { type = dissent value = 25 }
		command = { type = trigger which = 60215 }
		command = { type = setflag which = Balkan_Wars_3_Lose_HUN }
	}
	action_b = {
		name = "ACT60214B"
		ai_chance = 80
		command = { type = leave_alliance }
		command = { type = war which = ROM }
		command = { type = trigger which = 60218 }
	}
}

event = {
	id = 60215
	random = no
	country = ROM

	name = "EVT60214N"
	desc = "EVT60214D"
	style = 0
	picture = "Munich"

	action_a = {
		name = "ACT60214A"
		ai_chance = 10
		command = { type = dissent value = 4 }
		command = { type = setflag which = Balkan_Wars_3_Lose_ROM }
	}
	action_b = {
		name = "ACT60214B"
		ai_chance = 90
		command = { type = leave_alliance }
		command = { type = war which = HUN }
		command = { type = trigger which = 60218 }
		command = { type = clrflag which = Balkan_Wars_3_Lose_HUN }
	}
}

#########################################################################
# バルカン戦争
#########################################################################

event = {
	id = 60216
	random = no
	country = GER

	name = "EVT60216N"
	desc = "EVT60216D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60216A"
		command = { type = setflag which = Balkan_Wars_3_ROM }
		command = { type = setflag which = Balkan_Wars_3_HUN }
		command = { type = trigger which = 60220 }
		command = { type = trigger which = 60221 }
		command = { type = trigger which = 60222 }
		command = { type = trigger which = 60223 }
		command = { type = trigger which = 60224 }
	}
}
event = {
	id = 60217
	random = no
	country = GER

	name = "EVT60217N"
	desc = "EVT60216D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60217A"
		command = { type = setflag which = Balkan_Wars_3_ROM }
		command = { type = setflag which = Balkan_Wars_3_HUN }
		command = { type = trigger which = 60230 }
		command = { type = trigger which = 60231 }
		command = { type = trigger which = 60232 }
		command = { type = trigger which = 60233 }
		command = { type = trigger which = 60234 }
	}
}
event = {
	id = 60218
	random = no
	country = GER

	name = "EVT60218N"
	desc = "EVT60216D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60218A"
		ai_chance = 50
		command = { type = setflag which = Balkan_Wars_3_ROM }
		command = { type = setflag which = Balkan_Wars_3_HUN }
		command = { type = trigger which = 60240 }
		command = { type = trigger which = 60241 }
		command = { type = trigger which = 60242 }
		command = { type = trigger which = 60243 }
		command = { type = trigger which = 60244 }
	}
	action_b = {
		name = "ACT60218B"
		ai_chance = 30
		command = { type = clrflag which = Balkan_Wars_3_GER-NON }
		command = { type = setflag which = Balkan_Wars_3_GER-HUN }
		command = { type = setflag which = Balkan_Wars_3_ROM }
		command = { type = setflag which = Balkan_Wars_3_HUN }
		command = { type = trigger which = 60220 }
		command = { type = trigger which = 60221 }
		command = { type = trigger which = 60222 }
		command = { type = trigger which = 60223 }
		command = { type = trigger which = 60224 }
	}
	action_c = {
		name = "ACT60218C"
		ai_chance = 20
		command = { type = clrflag which = Balkan_Wars_3_GER-NON }
		command = { type = setflag which = Balkan_Wars_3_GER-ROM }
		command = { type = setflag which = Balkan_Wars_3_ROM }
		command = { type = setflag which = Balkan_Wars_3_HUN }
		command = { type = trigger which = 60230 }
		command = { type = trigger which = 60231 }
		command = { type = trigger which = 60232 }
		command = { type = trigger which = 60233 }
		command = { type = trigger which = 60234 }
	}
}


#########################################################################
# 第三次バルカン戦争勃発 - ドイツがハンガリーを支持
#########################################################################
event = {
	id = 60220
	random = no
	country = CRO

	name = "EVT60220N"
	desc = "EVT60220D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60220A"
		ai_chance = 100
		command = { type = leave_alliance }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = HUN }
		command = { type = setflag which = Balkan_Wars_3_CRO_HUN }
	}
	action_b = {
		name = "ACT60220B"
		ai_chance = 0
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
	}
}

event = {
	id = 60221
	random = no
	country = SER

	name = "EVT60221N"
	desc = "EVT60221D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60221A"
		ai_chance = 10
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
	}
	action_b = {
		name = "ACT60221B"
		ai_chance = 90
		command = { type = leave_alliance }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = ROM }
		command = { type = setflag which = Balkan_Wars_3_SER_ROM }
	}
}

event = {
	id = 60222
	random = no
	country = YUG

	name = "EVT60222N"
	desc = "EVT60222D"
	picture = "war"

	action_a = {
		name = "ACT60222A"
		ai_chance = 10
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
	}
	action_b = {
		name = "ACT60222B"
		ai_chance = 90
		command = { type = leave_alliance }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = ROM }
		command = { type = setflag which = Balkan_Wars_3_YUG_ROM }
	}
}
event = {
	id = 60223
	random = no
	country = BUL

	name = "EVT60223N"
	desc = "EVT60223D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60223A"
		ai_chance = 60
		command = { type = leave_alliance }
		command = { type = manpowerpool value = 50 }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = HUN }
		command = { type = setflag which = Balkan_Wars_3_BUL_HUN }
	}
	action_b = {
		name = "ACT60223B"
		ai_chance = 30
		command = { type = leave_alliance }
		command = { type = manpowerpool value = 50 }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = ROM }
		command = { type = setflag which = Balkan_Wars_3_BUL_ROM }
	}
	action_c = {
		name = "ACT60223C"
		ai_chance = 10
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = ITA }
	}
}

event = {
	id = 60224
	random = no
	country = ITA

	name = "EVT60224N"
	desc = "EVT60224D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60224A"
		ai_chance = 85
		command = { type = trigger which = 60225 }
	}
	action_b = {
		name = "ACT60224B"
		ai_chance = 15
		command = { type = setflag which = Balkan_Wars_3_ITA_ROM }
	}
	action_c = {
		name = "ACT60223C"
		ai_chance = 0
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
	}
}
event = {
	id = 60225
	random = no
	country = HUN

	name = "EVT60225N"
	desc = "EVT60225D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60225A"
		ai_chance = 100
		command = { type = trigger which = 60226 }
	}
	action_b = {
		name = "ACT60200B"
		ai_chance = 0
		command = { type = trigger which = 60227 }
	}
}
event = {
	id = 60226
	random = no
	country = ITA

	name = "EVT60226N"
	desc = "EVT60226D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60100A"
		ai_chance = 100
		command = { type = setflag which = Balkan_Wars_3_ITA_HUN }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
	}
}
event = {
	id = 60227
	random = no
	country = ITA

	name = "EVT60227N"
	desc = "EVT60227D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60227A"
		ai_chance = 75
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
	}
	action_b = {
		name = "ACT60227B"
		ai_chance = 25
		command = { type = setflag which = Balkan_Wars_3_ITA_ROM }
	}
}
event = {
	id = 60228
	random = no
	country = GER

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_GER-HUN
		NOT = { flag = Balkan_Wars_3_END }
	}

	date = { day = 1 month = september year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	name = "EVT60228N"
	desc = "EVT60228D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60228A"
		ai_chance = 95
		command = { type = trigger which = 60229 }

	}
	action_b  = {
		name = "ACT60280B"
		ai_chance = 5
		command = { }
	}
}
event = {
	id = 60229
	random = no
	country = HUN

	name = "EVT60229N"
	desc = "EVT60228D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60112A"
		command = { type = add_division which = "SSハンガリー戦車師団" value = armor when = 4 where = sp_artillery }
		command = { type = add_division which = "SSハンガリー機械化師団" value = mechanized when = 2 where = light_armor_brigade }
		command = { type = add_division which = "SSハンガリー自動車化師団" value = motorized when = 2 where = sp_rct_artillery }
		#command = { type = add_division which = "SSハンガリー義勇自動車化連隊" value = motorized when = 2 where = sp_rct_artillery }
	}
}

#########################################################################
# 第三次バルカン戦争勃発 - ドイツがルーマニアを支持
#########################################################################

event = {
	id = 60230
	random = no
	country = CRO

	name = "EVT60220N"
	desc = "EVT60230D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60230A"
		ai_chance = 10
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
	}
	action_b = {
		name = "ACT60220A"
		ai_chance = 90
		command = { type = leave_alliance }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = HUN }
		command = { type = setflag which = Balkan_Wars_3_CRO_HUN }
	}
}

event = {
	id = 60231
	random = no
	country = SER

	name = "EVT60221N"
	desc = "EVT60231D"

	style = 0
	picture = "war"

	action_a = {
		name = "ACT60231A"
		ai_chance = 100
		command = { type = leave_alliance }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = ROM }
		command = { type = setflag which = Balkan_Wars_3_SER_ROM }
	}
	action_b = {
		name = "ACT60231B"
		ai_chance = 0
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
	}
}

event = {
	id = 60232
	random = no
	country = YUG

	name = "EVT60222N"
	desc = "EVT60232D"

	style = 0
	picture = "war"

	action_a = {
		name = "ACT60222B"
		ai_chance = 100
		command = { type = leave_alliance }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = ROM }
		command = { type = setflag which = Balkan_Wars_3_YUG_ROM }
	}
	action_b = {
		name = "ACT60222A"
		ai_chance = 0
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
	}
}
event = {
	id = 60233
	random = no
	country = BUL


	name = "EVT60223N"
	desc = "EVT60233D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60223B"
		ai_chance = 60
		command = { type = leave_alliance }
		command = { type = manpowerpool value = 50 }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = ROM }
		command = { type = setflag which = Balkan_Wars_3_BUL_ROM }
	}
	action_b = {
		name = "ACT60223A"
		ai_chance = 30
		command = { type = leave_alliance }
		command = { type = manpowerpool value = 50 }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = HUN }
		command = { type = setflag which = Balkan_Wars_3_BUL_HUN }
	}
	action_c = {
		name = "ACT60223C"
		ai_chance = 10
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = ITA }
	}
}

event = {
	id = 60234
	random = no
	country = ITA

	name = "EVT60224N"
	desc = "EVT60234D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60224B"
		ai_chance = 85
		command = { type = setflag which = Balkan_Wars_3_ITA_ROM }
	}
	action_b = {
		name = "ACT60224A"
		ai_chance = 15
		command = { type = trigger which = 60235 }
	}
	action_c = {
		name = "ACT60223C"
		ai_chance = 0
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
	}
}
event = {
	id = 60235
	random = no
	country = HUN

	name = "EVT60225N"
	desc = "EVT60235D"
	picture = "war"

	action_a = {
		name = "ACT60225A"
		ai_chance = 100
		command = { type = trigger which = 60236 }
	}
	action_b = {
		name = "ACT60200B"
		ai_chance = 0
		command = { type = trigger which = 60237 }
	}
}
event = {
	id = 60236
	random = no
	country = ITA

	name = "EVT60226N"
	desc = "EVT60226D"
	picture = "war"

	action_a = {
		name = "ACT60100A"
		ai_chance = 100
		command = { type = setflag which = Balkan_Wars_3_ITA_HUN }
	}
}
event = {
	id = 60237
	random = no
	country = ITA

	name = "EVT60227N"
	desc = "EVT60227D"
	picture = "war"

	action_a = {
		name = "ACT60227A"
		ai_chance = 30
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
	}
	action_b = {
		name = "ACT60227B"
		ai_chance = 70
		command = { type = setflag which = Balkan_Wars_3_ITA_ROM }
	}
}
event = {
	id = 60238
	random = no
	country = GER

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_GER-ROM
		NOT = { flag = Balkan_Wars_3_END }
	}

	date = { day = 1 month = september year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	name = "EVT60238N"
	desc = "EVT60238D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60228A"
		ai_chance = 95
		command = { type = trigger which = 60239 }

	}
	action_b  = {
		name = "ACT60280B"
		ai_chance = 5
		command = { }
	}
}
event = {
	id = 60239
	random = no
	country = ROM

	name = "EVT60239N"
	desc = "EVT60238D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60112A"
		command = { type = add_division which = "SSルーマニア戦車師団" value = armor when = 4 where = sp_artillery }
		command = { type = add_division which = "SSルーマニア機械化師団" value = mechanized when = 2 where = light_armor_brigade }
		command = { type = add_division which = "SSルーマニア自動車化師団" value = motorized when = 2 where = sp_rct_artillery }
		#command = { type = add_division which = "SSルーマニア義勇自動車化連隊" value = motorized when = 2 where = sp_rct_artillery }
	}
}

#########################################################################
# 第三次バルカン戦争勃発 - ドイツの態度が不明
#########################################################################
event = {
	id = 60240
	random = no
	country = CRO

	name = "EVT60220N"
	desc = "EVT60240D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60220A"
		ai_chance = 80
		command = { type = leave_alliance }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = HUN }
		command = { type = setflag which = Balkan_Wars_3_CRO_HUN }
	}
	action_b = {
		name = "ACT60240B"
		ai_chance = 20
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
	}
}
event = {
	id = 60241
	random = no
	country = SER

	name = "EVT60221N"
	desc = "EVT60241D"

	style = 0
	picture = "war"

	action_a = {
		name = "ACT60221B"
		ai_chance = 80
		command = { type = leave_alliance }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = ROM }
		command = { type = setflag which = Balkan_Wars_3_SER_ROM }
		command = { type = secedeprovince which = ROM value = 494 }
	}
	action_b = {
		name = "ACT60231B"
		ai_chance = 20
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
		command = { type = secedeprovince which = ROM value = 494 }
	}
}

event = {
	id = 60242
	random = no
	country = YUG

	name = "EVT60222N"
	desc = "EVT60242D"

	style = 0
	picture = "war"

	action_a = {
		name = "ACT60222B"
		ai_chance = 80
		command = { type = leave_alliance }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = ROM }
		command = { type = setflag which = Balkan_Wars_3_YUG_ROM }
	}
	action_b = {
		name = "ACT60222A"
		ai_chance = 20
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
	}
}
event = {
	id = 60243
	random = no
	country = BUL


	name = "EVT60223N"
	desc = "EVT60233D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60243A"
		ai_chance = 40
		command = { type = leave_alliance }
		command = { type = manpowerpool value = 50 }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = HUN }
		command = { type = setflag which = Balkan_Wars_3_BUL_HUN }
	}
	action_b = {
		name = "ACT60243B"
		ai_chance = 40
		command = { type = leave_alliance }
		command = { type = manpowerpool value = 50 }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = ENG value = 1 }
		command = { type = alliance which = ROM }
		command = { type = setflag which = Balkan_Wars_3_BUL_ROM }
	}
	action_c = {
		name = "ACT60223C"
		ai_chance = 20
		command = { type = alliance which = GER }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = ITA }
	}
}

event = {
	id = 60244
	random = no
	country = ITA

	name = "EVT60224N"
	desc = "EVT60244D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60224A"
		ai_chance = 60
		command = { type = trigger which = 60245 }
	}
	action_b = {
		name = "ACT60224B"
		ai_chance = 40
		command = { type = setflag which = Balkan_Wars_3_ITA_ROM }
	}
	action_c = {
		name = "ACT60223C"
		ai_chance = 0
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
	}
}
event = {
	id = 60245
	random = no
	country = HUN

	name = "EVT60225N"
	desc = "EVT60245D"
	picture = "war"

	action_a = {
		name = "ACT60245A"
		ai_chance = 100
		command = { type = trigger which = 60246 }
	}
	action_b = {
		name = "ACT60200B"
		ai_chance = 0
		command = { type = trigger which = 60247 }
	}
}
event = {
	id = 60246
	random = no
	country = ITA

	name = "EVT60226N"
	desc = "EVT60226D"
	picture = "war"

	action_a = {
		name = "ACT60100A"
		ai_chance = 100
		command = { type = setflag which = Balkan_Wars_3_ITA_HUN }
	}
}
event = {
	id = 60247
	random = no
	country = ITA

	name = "EVT60227N"
	desc = "EVT60227D"
	picture = "war"

	action_a = {
		name = "ACT60227A"
		ai_chance = 40
		command = { type = domestic which = interventionism value = -1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
	}
	action_b = {
		name = "ACT60227B"
		ai_chance = 60
		command = { type = setflag which = Balkan_Wars_3_ITA_ROM }
	}
}
#########################################################################
# 第三次バルカン戦争 - 終結イベント
#########################################################################

#########################################################################
# トランシルバニアにおけるルーマニア人の抵抗運動
#########################################################################
event = {
	id = 60250
	random = no
	country = HUN
	persistent = yes


	trigger = {	#戦時中且つトランスバニアどれか一つを占領している
		war = { country = HUN country = ROM }
		flag = Balkan_Wars_3
		NOT = { flag = Balkan_Wars_3_HUN-TRA }
		OR = {
			control = { province = 427 data = HUN }
			control = { province = 428 data = HUN }
			control = { province = 429 data = HUN }
			control = { province = 495 data = HUN }
			control = { province = 496 data = HUN }
			control = { province = 498 data = HUN }
		}
	}

	date = { day = 1 month = september year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1963 }

	name = "EVT60250N"
	desc = "EVT60250D"
	style = 0
	picture = "VIC"

	action_a = {
		name = "ACT60250A"
		command = { type = dissent value = 2 }
		command = { type = extra_tc value = -10 }
		command = { type = setflag which = Balkan_Wars_3_HUN-TRA }
	}
}

event = {
	id = 60251
	random = no
	country = HUN
	persistent = yes

	trigger = {#60250が起こっていることが前提条件で､ 平和或いはトランスバニアすべて失っている
		event = 60250
		flag = Balkan_Wars_3_HUN-TRA
		OR = {
			NOT = { war = { country = HUN country = ROM } }
			NOT = {
				control = { province = 427 data = HUN }
				control = { province = 428 data = HUN }
				control = { province = 429 data = HUN }
				control = { province = 495 data = HUN }
				control = { province = 496 data = HUN }
				control = { province = 498 data = HUN }
			}
		}
	}

	date = { day = 1 month = september year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1963 }

	name = "EVT60251N"
	desc = "EVT60251D"
	style = 0
	picture = "VIC"

	action_a = {
		name = "ACT60251A"
		command = { type = dissent value = -2 }
		command = { type = extra_tc value = 10 }
		command = { type = clrflag which = Balkan_Wars_3_HUN-TRA }
	}
}
#########################################################################
# ハンガリー＝クロアチア
#########################################################################
event = {
	id = 60252
	random = no
	country = HUN

	trigger = {
		flag = Balkan_Wars_3_END
		#flag = Balkan_Wars_3_CRO_HUN
		OR = {
			flag = Balkan_Wars_3_Lose_ROM
			NOT = { flag = Balkan_Wars_3_Lose_HUN }
		}
	}

	date = { day = 1 month = september year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1963 }

	name = "EVT60252N"
	desc = "EVT60252D"
	style = 0
	picture = "VIC"

	action_a = {
		name = "ACT60252A"
		command = { type = dissent value = -5 }
		command = { type = add_division value = infantry when = 2 }
		command = { type = add_division value = infantry when = 2 }
		command = { type = add_division value = infantry when = 2 }
		command = { type = inherit which = CRO }
		command = { type = waketeam which = 1618 }#
		command = { type = waketeam which = 1619 }#
		command = { type = waketeam which = 1620 }#
		command = { type = waketeam which = 1621 }#
		command = { type = waketeam which = 1622 }#
		command = { type = waketeam which = 1623 }#
		command = { type = waketeam which = 1624 }#
		command = { type = waketeam which = 1625 }#
		command = { type = waketeam which = 1626 }#
command = { type = wakeleader which = 44640 }#クロアチア人将官
command = { type = wakeleader which = 44640 }
command = { type = wakeleader which = 44641 }
command = { type = wakeleader which = 44642 }
command = { type = wakeleader which = 44643 }
command = { type = wakeleader which = 44644 }
command = { type = wakeleader which = 44645 }
command = { type = wakeleader which = 44646 }
command = { type = wakeleader which = 44647 }
command = { type = wakeleader which = 44648 }
command = { type = wakeleader which = 44649 }
command = { type = wakeleader which = 44650 }
command = { type = wakeleader which = 44651 }
command = { type = wakeleader which = 44652 }
command = { type = wakeleader which = 44653 }
command = { type = wakeleader which = 44654 }
command = { type = wakeleader which = 44655 }
command = { type = wakeleader which = 44656 }
command = { type = wakeleader which = 44657 }
command = { type = wakeleader which = 44658 }
command = { type = wakeleader which = 44659 }
command = { type = wakeleader which = 44660 }
command = { type = wakeleader which = 44661 }
command = { type = wakeleader which = 44662 }
command = { type = wakeleader which = 44663 }
command = { type = wakeleader which = 44664 }
command = { type = wakeleader which = 44665 }
command = { type = wakeleader which = 44666 }
command = { type = wakeleader which = 44667 }
command = { type = wakeleader which = 44668 }
command = { type = wakeleader which = 44669 }
command = { type = wakeleader which = 44670 }
	}
}

#########################################################################
#　領土整理
#########################################################################
event = {
	id = 60256
	random = no
	country = SER

	name = "AI_EVENT"
	desc = "AI_EVENT"

	trigger = {
		flag = Balkan_Wars_3
		NOT = { flag = Balkan_Wars_3_SER_ROM }
		flag = Balkan_Wars_3_CRO_HUN
	}

	date = { day = 1 month = september year = 1939 }
	offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	style = 0
	picture = "war"

	action_a = {
		name = "ACT60100A"
		command = { type = secedeprovince which = ROM value = 494 }
	}
}
event = {
	id = 60257
	random = no
	country = ROM

	name = "AI_EVENT"
	desc = "AI_EVENT"

	trigger = {
		flag = Balkan_Wars_3_END
		event = 60256
	}

	date = { day = 1 month = september year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	style = 0
	picture = "war"

	action_a = {
		name = "ACT60100A"
		command = { type = secedeprovince which = SER value = 494 }
	}
}
#event = {
#	id = 60258
#	random = no
#	country = SER
#
#	name = "AI_EVENT"
#	desc = "AI_EVENT"
#
#	trigger = {
#		flag = Balkan_Wars_3
#		NOT = { flag = Balkan_Wars_3_SER_ROM }
#		flag = Balkan_Wars_3_ITA_HUN
#	}
#
#	date = { day = 1 month = september year = 1939 }
#	offset = 3
#	deathdate = { day = 29 month = december year = 1963 }
#
#	style = 0
#	picture = "war"
#
#	action_a = {
#		name = "ACT60100A"
#		command = { type = secedeprovince which = ITA value = 418 }
#	}
#}
#event = {
#	id = 60259
#	random = no
#	country = ITA
#
#	name = "AI_EVENT"
#	desc = "AI_EVENT"
#
#	trigger = {
#		flag = Balkan_Wars_3_END
#		event = 60268
#	}
#
#	date = { day = 1 month = september year = 1939 }
#	offset = 1
#	deathdate = { day = 29 month = december year = 1963 }
#
#	style = 0
#	picture = "war"
#
#	action_a = {
#		name = "ACT60100A"
#		command = { type = secedeprovince which = SER value = 418 }
#	}
#}

#########################################################################
# 第三次バルカン戦争 - 敗北イベント
#########################################################################
event = {
	id = 60260
	random = no
	country = HUN

	name = "EVT60260N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		OR = {
			AND = {
				NOT = { control = { province = 457 data = -1 } } #Budapest
				lost_national = { country = HUN value = 20 }
			}
			lost_national = { country = HUN value = 40 }
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60260A"
		command = { type = end_puppet }
		#command = { type = leave_alliance  }
		command = { type = peace which = ROM value = 1 }
		command = { type = peace which = SER value = 1 }
		command = { type = peace which = YUG value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = ITA value = 1 }
		command = { type = access which = CRO }
		command = { type = access which = ROM }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
		command = { type = setflag which = Balkan_Wars_3_Lose_HUN }
		command = { type = domestic which = defense_lobby value = -1 }

		#command = { type = trigger which = 60261 }
		#command = { type = secedeprovince which = ROM value = 428 }
		#command = { type = secedeprovince which = ROM value = 496 }
		#command = { type = secedeprovince which = ROM value = 498 }
		#command = { type = secedeprovince which = ROM value = 497 }
		#command = { type = independence	which = SLO value = 1 when = 0 }
		#command = { type = secedeprovince which = SLO value = 476 } #Bratislava
		#command = { type = secedeprovince which = SLO value = 477 } #Banska
		#command = { type = secedeprovince which = SLO value = 478 } #Zilina
		#command = { type = secedeprovince which = SLO value = 490 } #Kosice
		#command = { type = secedeprovince which = SLO value = 499 } #Presov
		#command = { type = secedeprovince which = YUG value = 493 } #Novi Sad
		#command = { type = secedeprovince which = SER value = 493 } #Novi Sad	
	}
}
event = {
	id = 60261
	random = no
	country = ROM

	name = "EVT60260N"
	desc = "EVT60104D"
        picture = "hungarian_tank"
	style = 0

	action_a = {
		name = "ACT60261A"
		command = { type = make_puppet which = HUN }
		command = { type = money value = 50 }
	}
}
event = {
	id = 60262
	random = no
	country = ROM

	name = "EVT60262N"
	desc = "EVT60104D"
       picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		OR = {
			AND = {
				NOT = { control = { province = 424 data = -1 } } #プロエスト
				NOT = { control = { province = 431 data = -1 } } #ブカレスト
				lost_national = { country = ROM value = 10 }
			}
			lost_national = { country = ROM value = 30 }
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60260A"
		command = { type = end_puppet }
		#command = { type = leave_alliance  }
		command = { type = peace which = HUN value = 1 }
		command = { type = peace which = CRO value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = ITA value = 1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
		command = { type = setflag which = Balkan_Wars_3_Lose_ROM }
		command = { type = domestic which = defense_lobby value = -1 }

		#command = { type = trigger which = 60263 }
		#command = { type = secedeprovince which = HUN value = 427 }#カルパチア山脈外縁
		#command = { type = secedeprovince which = HUN value = 429 }
		#command = { type = secedeprovince which = HUN value = 430 }
		#command = { type = secedeprovince which = HUN value = 493 }#旧ユーゴ北辺
		#command = { type = secedeprovince which = HUN value = 494 }
		#command = { type = secedeprovince which = HUN value = 495 }
		#command = { type = secedeprovince which = HUN value = 428 }#トランシルヴァニア
		#command = { type = secedeprovince which = HUN value = 496 }
		#command = { type = secedeprovince which = HUN value = 498 }


	}
}
event = {
	id = 60263
	random = no
	country = HUN

	name = "EVT60262N"
	desc = "EVT60104D"
         picture = "romanian_soldier"
	style = 0

	action_a = {
		name = "ACT60261A"
		command = { type = make_puppet which = ROM }
		command = { type = money value = 50 }
	}
}
event = {
	id = 60264
	random = no
	country = BUL

	name = "EVT60264N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_BUL_HUN
		OR = {
			AND = {
				NOT = { control = { province = 417 data = -1 } } #ソフィア
				lost_national = { country = BUL value = 20 }
			}
			lost_national = { country = BUL value = 40 }
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60260A"
		command = { type = end_puppet }
		#command = { type = leave_alliance  }
		#command = { type = trigger which = 60265 }
		command = { type = peace which = ROM value = 1 }
		command = { type = peace which = SER value = 1 }
		command = { type = peace which = YUG value = 1 }
		command = { type = peace which = ITA value = 1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = ROM }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = ITA }
		command = { type = setflag which = Balkan_Wars_3_Lose_BUL_HUN }
		command = { type = domestic which = defense_lobby value = -1 }

		#command = { type = secedeprovince which = ROM value = 419 }
		#command = { type = secedeprovince which = ROM value = 420 }
		#command = { type = secedeprovince which = ROM value = 423 } #Constanza
		#command = { type = secedeprovince which = SER value = 418 } #
		#command = { type = secedeprovince which = YUG value = 418 } #
		#command = { type = secedeprovince which = YUG value = 413 } #マケドニア
		#command = { type = secedeprovince which = YUG value = 414 } #
		#command = { type = secedeprovince which = YUG value = 415 } #
		
	}
}
event = {
	id = 60265
	random = no
	country = ROM

	name = "EVT60264N"
	desc = "EVT60104D"
         picture = "romanian_soldier"
	style = 0

	action_a = {
		name = "ACT60261A"
		command = { type = make_puppet which = BUL }
		command = { type = money value = 50 }
	}
}
event = {
	id = 60266
	random = no
	country = BUL

	name = "EVT60266N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_BUL_ROM
		OR = {
			AND = {
				NOT = { control = { province = 417 data = -1 } } #ソフィア
				lost_national = { country = BUL value = 20 }
			}
			lost_national = { country = BUL value = 40 }
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60260A"
		command = { type = end_puppet }
		#command = { type = leave_alliance  }
		#command = { type = trigger which = 60267 }
		command = { type = peace which = HUN value = 1 }
		command = { type = peace which = CRO value = 1 }
		command = { type = peace which = ITA value = 1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = ROM }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
		command = { type = setflag which = Balkan_Wars_3_Lose_BUL_ROM }
		command = { type = domestic which = defense_lobby value = -1 }

		#command = { type = secedeprovince which = SER value = 418 } #ニス
		#command = { type = secedeprovince which = YUG value = 418 } #
		#command = { type = secedeprovince which = YUG value = 413 } #マケドニア
		#command = { type = secedeprovince which = YUG value = 414 } #
		#command = { type = secedeprovince which = YUG value = 415 } #
		
	}
}
event = {
	id = 60267
	random = no
	country = HUN

	name = "EVT60266N"
	desc = "EVT60104D"
         picture = "romanian_soldier"
	style = 0

	action_a = {
		name = "ACT60261A"
		command = { type = make_puppet which = BUL }
		command = { type = money value = 50 }
	}
}
event = {
	id = 60268
	random = no
	country = SER

	name = "EVT60268N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_SER_ROM
		OR = {
			AND = {
				NOT = { control = { province = 453 data = -1 } } #ベオグラード
				lost_national = { country = SER value = 20 }
			}
			lost_national = { country = SER value = 40 }
			AND = {
				flag = Balkan_Wars_3_Lose_ROM
				OR = {
					NOT = { flag = Balkan_Wars_3_ITA_ROM }
					flag = Balkan_Wars_3_Lose_ITA_ROM
				}
				OR = {
					NOT = { flag = Balkan_Wars_3_BUL_ROM }
					flag = Balkan_Wars_3_Lose_BUL_ROM
				}
				random = 25
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60260A"
		command = { type = end_puppet }
		#command = { type = leave_alliance  }
		#command = { type = trigger which = 60269 }
		command = { type = peace which = HUN value = 1 }
		command = { type = peace which = CRO value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = ITA value = 1 }
		command = { type = access which = HUN }
		command = { type = access which = CRO }
		command = { type = access which = ROM }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
		command = { type = setflag which = Balkan_Wars_3_Lose_SER_ROM }
		command = { type = domestic which = defense_lobby value = -1 }

		command = { type = secedeprovince which = HUN value = 493 }#旧ユーゴ北辺
		command = { type = secedeprovince which = HUN value = 494 }
		#command = { type = secedeprovince which = HUN value = 454 }

		#command = { type = secedeprovince which = BUL value = 418 }

		#command = { type = secedeprovince which = CRO value = 383 }
		#command = { type = secedeprovince which = CRO value = 385 }
		#command = { type = secedeprovince which = CRO value = 386 }
		#command = { type = secedeprovince which = CRO value = 387 }
		#command = { type = secedeprovince which = CRO value = 388 }
		#command = { type = secedeprovince which = CRO value = 389 }
	}
}
event = {
	id = 60269
	random = no
	country = HUN

	name = "EVT60268N"
	desc = "EVT60104D"
         picture = "romanian_soldier"
	style = 0

	action_a = {
		name = "ACT60261A"
		command = { type = make_puppet which = SER }
		command = { type = money value = 50 }
	}
}
event = {
	id = 60270
	random = no
	country = CRO

	name = "EVT60270N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_CRO_HUN
		OR = {
			AND = {
				NOT = { control = { province = 382 data = -1 } } #ザグレブ
				lost_national = { country = CRO value = 20 }
			}
			lost_national = { country = CRO value = 40 }
			AND = {
				flag = Balkan_Wars_3_Lose_HUN
				OR = {
					NOT = { flag = Balkan_Wars_3_ITA_HUN }
					flag = Balkan_Wars_3_Lose_ITA_HUN
				}
				random = 25
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60260A"
		command = { type = end_puppet }
		#command = { type = leave_alliance  }
		#command = { type = trigger which = 60271 }
		command = { type = peace which = ROM value = 1 }
		command = { type = peace which = SER value = 1 }
		command = { type = peace which = YUG value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = ITA value = 1 }
		command = { type = access which = HUN }
		command = { type = access which = ROM }
		command = { type = access which = SER }
		command = { type = access which = YUG }
		command = { type = access which = BUL }
		command = { type = access which = ITA }
		command = { type = setflag which = Balkan_Wars_3_Lose_CRO_HUN }

		#command = { type = secedeprovince which = YUG value = 385 } #ボスニア
		#command = { type = secedeprovince which = YUG value = 386 } 
		#command = { type = secedeprovince which = SER value = 385 } #ボスニア
		#command = { type = secedeprovince which = SER value = 386 }
		
		command = { type = domestic which = defense_lobby value = -1 }
	}
}
event = {
	id = 60271
	random = no
	country = ROM

	name = "EVT60270N"
	desc = "EVT60104D"
        picture = "hungarian_tank"
	style = 0

	action_a = {
		name = "ACT60261A"
		command = { type = make_puppet which = CRO }
		command = { type = money value = 50 }
	}
}
#########################################################################
#　イタリアの援軍
#########################################################################
event = {
	id = 60276
	random = no
	country = ITA

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ITA_ROM
		NOT = { flag = Balkan_Wars_3_END }
	}

	date = { day = 1 month = september year = 1939 }
	offset = 14
	deathdate = { day = 29 month = december year = 1963 }

	name = "EVT60238N"
	desc = "EVT60238D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60228A"
		ai_chance = 80
		command = { type = trigger which = 60277 }

	}
	action_b  = {
		name = "ACT60280B"
		ai_chance = 20
		command = { }
	}
}
event = {
	id = 60277
	random = no
	country = ROM

	name = "EVT60239N"
	desc = "EVT60238D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60112A"
		command = { type = add_division which = "イタリア戦車師団" value = armor when = 3 where = light_armor_brigade }
		command = { type = add_division which = "イタリア自動車化師団" value = motorized when = 1 where = sp_artillery }
	}
}
event = {
	id = 60278
	random = no
	country = ITA

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ITA_HUN
		NOT = { flag = Balkan_Wars_3_END }
	}

	date = { day = 1 month = september year = 1939 }
	offset = 14
	deathdate = { day = 29 month = december year = 1963 }

	name = "EVT60278N"
	desc = "EVT60278D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60228A"
		ai_chance = 80
		command = { type = trigger which = 60279 }

	}
	action_b  = {
		name = "ACT60280B"
		ai_chance = 20
		command = { }
	}
}
event = {
	id = 60279
	random = no
	country = HUN

	name = "EVT60229N"
	desc = "EVT60228D"
	style = 0
	picture = "war"

	action_a = {
		name = "ACT60112A"
		command = { type = add_division which = "イタリア戦車師団" value = armor when = 3 where = light_armor_brigade }
		command = { type = add_division which = "イタリア自動車化師団" value = motorized when = 1 where = sp_artillery }
	}
}

#########################################################################
# 第三次バルカン戦争 - 停戦イベント
#########################################################################
event = {
	id = 60280
	random = no
	country = ITA

	name = "EVT60280N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ITA_HUN
		OR = {
			AND = {
				flag = Balkan_Wars_3_Lose_HUN
				OR = {
					random = 33
					flag = Balkan_Wars_3_Lose_CRO_HUN
					flag = Balkan_Wars_3_Lose_BUL_HUN
				}
			}
			AND = {
				random = 33
				flag = Balkan_Wars_3_Lose_CRO_HUN
				flag = Balkan_Wars_3_Lose_BUL_HUN
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 15
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60280A"
		ai_chance = 75
		command = { type = trigger which = 60281 }
	}
	action_b = {
		name = "ACT60280B"
		ai_chance = 25
		command = {  }
	}
}
event = {
	id = 60281
	random = no
	country = ROM
	style = 0
	picture = "war"

	name = "EVT60225N"
	desc = "EVT60281D"

	action_a = {
		name = "ACT60281A"
		ai_chance = 90
		command = { type = trigger which = 60282 }
	}
	action_b = {
		name = "ACT60281B"
		ai_chance = 10
		command = { }
	}
}
event = {
	id = 60282
	random = no
	country = ITA
	style = 0
	picture = "war"

	name = "EVT60282N"
	desc = "EVT60282D"

	action_a = {
		name = "ACT60112A"
		command = { type = clrflag which = Balkan_Wars_3_ITA_HUN }
	}
}
event = {
	id = 60283
	random = no
	country = ITA

	name = "EVT60283N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ITA_ROM
		OR = {
			AND = {
				flag = Balkan_Wars_3_Lose_ROM
				OR = {
					random = 33
					flag = Balkan_Wars_3_Lose_SER_ROM
					flag = Balkan_Wars_3_Lose_YUG_ROM
					flag = Balkan_Wars_3_Lose_BUL_ROM
				}
			}
			AND = {
				random = 33
				flag = Balkan_Wars_3_Lose_BUL_ROM
				OR = {
					flag = Balkan_Wars_3_Lose_SER_ROM
					flag = Balkan_Wars_3_Lose_YUG_ROM
				}
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 15
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60280A"
		ai_chance = 75
		command = { type = trigger which = 60284 }
	}
	action_b = {
		name = "ACT60280B"
		ai_chance = 25
		command = {  }
	}
}
event = {
	id = 60284
	random = no
	country = ROM
	style = 0
	picture = "war"

	name = "EVT60225N"
	desc = "EVT60281D"

	action_a = {
		name = "ACT60281A"
		ai_chance = 60
		command = { type = trigger which = 60285 }
	}
	action_b = {
		name = "ACT60281B"
		ai_chance = 40
		command = { }
	}
}
event = {
	id = 60285
	random = no
	country = ITA
	style = 0
	picture = "war"

	name = "EVT60285N"
	desc = "EVT60285D"

	action_a = {
		name = "ACT60112A"
		command = { type = clrflag which = Balkan_Wars_3_ITA_ROM }
	}
}
event = {
	id = 60286
	random = no
	country = BUL

	name = "EVT60286N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_BUL_HUN
		OR = {
			AND = {
				flag = Balkan_Wars_3_Lose_HUN
				OR = {
					random = 33
					flag = Balkan_Wars_3_Lose_CRO_HUN
					flag = Balkan_Wars_3_Lose_ITA_HUN
				}
			}
			AND = {
				random = 33
				flag = Balkan_Wars_3_Lose_CRO_HUN
				flag = Balkan_Wars_3_Lose_ITA_HUN
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 15
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60286A"
		ai_chance = 80
		command = { type = trigger which = 60287 }
	}
	action_b = {
		name = "ACT60280B"
		ai_chance = 20
		command = {  }
	}
}
event = {
	id = 60287
	random = no
	country = ROM
	style = 0
	picture = "war"

	name = "EVT60287N"
	desc = "EVT60287D"

	action_a = {
		name = "ACT60287A"
		ai_chance = 95
		command = { type = trigger which = 60288 }
	}
	action_b = {
		name = "ACT60287B"
		ai_chance = 5
		command = { }
	}
}
event = {
	id = 60288
	random = no
	country = BUL
	style = 0
	picture = "war"

	name = "EVT60282N"
	desc = "EVT60288D"

	action_a = {
		name = "ACT60100A"
		#command = { type = leave_alliance }
		command = { type = clrflag which = Balkan_Wars_3_BUL_HUN }
		command = { type = peace which = ROM value = 1 }
		command = { type = peace which = SER value = 1 }
		command = { type = peace which = YUG value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = secedeprovince which = ROM value = 423 } #Constanza
	}
}
event = {
	id = 60289
	random = no
	country = BUL

	name = "EVT60289N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_BUL_ROM
		OR = {
			AND = {
				flag = Balkan_Wars_3_Lose_ROM
				OR = {
					random = 33
					flag = Balkan_Wars_3_Lose_SER_ROM
					flag = Balkan_Wars_3_Lose_YUG_ROM
					flag = Balkan_Wars_3_Lose_ITA_ROM
				}
			}
			AND = {
				random = 33
				flag = Balkan_Wars_3_Lose_ITA_ROM
				OR = {
					flag = Balkan_Wars_3_Lose_SER_ROM
					flag = Balkan_Wars_3_Lose_YUG_ROM
				}
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 15
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60289A"
		ai_chance = 80
		command = { type = trigger which = 60290 }
	}
	action_b = {
		name = "ACT60280B"
		ai_chance = 20
		command = {  }
	}
}
event = {
	id = 60290
	random = no
	country = HUN
	style = 0
	picture = "war"

	name = "EVT60287N"
	desc = "EVT60290D"

	action_a = {
		name = "ACT60281A"
		ai_chance = 95
		command = { type = trigger which = 60291 }
	}
	action_b = {
		name = "ACT60290B"
		ai_chance = 5
		command = { }
	}
}
event = {
	id = 60291
	random = no
	country = BUL
	style = 0
	picture = "war"

	name = "EVT60285N"
	desc = "EVT60291D"

	action_a = {
		name = "ACT60112A"
		#command = { type = leave_alliance }
		command = { type = clrflag which = Balkan_Wars_3_BUL_ROM }
		command = { type = peace which = HUN value = 1 }
		command = { type = peace which = CRO value = 1 }
		command = { type = peace which = ITA value = 1 }
	}
}

#########################################################################
# 第三次バルカン戦争 - 戦後処理
#########################################################################
event = {
	id = 60300
	random = no
	country = GER

	name = "EVT60300N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3
		NOT = { war = { country = HUN country = ROM } }
		NOT = { war = { country = HUN country = SER } }
		NOT = { war = { country = HUN country = YUG } }
		NOT = { war = { country = HUN country = BUL } }
		NOT = { war = { country = HUN country = ITA } }

		NOT = { war = { country = CRO country = ROM } }
		NOT = { war = { country = CRO country = SER } }
		NOT = { war = { country = CRO country = YUG } }
		NOT = { war = { country = CRO country = BUL } }
		NOT = { war = { country = CRO country = ITA } }

		NOT = { war = { country = BUL country = ROM } }
		NOT = { war = { country = BUL country = SER } }
		NOT = { war = { country = BUL country = YUG } }
		NOT = { war = { country = BUL country = HUN } }
		NOT = { war = { country = BUL country = CRO } }
		NOT = { war = { country = BUL country = ITA } }

		NOT = { war = { country = ITA country = ROM } }
		NOT = { war = { country = ITA country = SER } }
		NOT = { war = { country = ITA country = YUG } }
		NOT = { war = { country = ITA country = HUN } }
		NOT = { war = { country = ITA country = CRO } }
		NOT = { war = { country = ITA country = BUL } }
	}

        date = { day = 1 month = january year = 1941 }
        offset = 7
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60300A"
		command = { type = setflag which = Balkan_Wars_3_END }
		command = { type = alliance which = HUN }
		command = { type = alliance which = CRO }
		command = { type = alliance which = ROM }
		command = { type = alliance which = SER }
		command = { type = alliance which = BUL }
		command = { type = alliance which = YUG }
		#command = { type = alliance which = ITA }
	}
}
event = {
	id = 60301
	random = no
	country = HUN

	name = "EVT60301N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_Lose_HUN
		NOT = { flag = Balkan_Wars_3_Lose_ROM }
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = ROM value = 428 }
		command = { type = secedeprovince which = ROM value = 496 }
		command = { type = secedeprovince which = ROM value = 498 }
		command = { type = secedeprovince which = ROM value = 497 }#割譲
		command = { type = independence	which = SLO value = 1 when = 0 }
		command = { type = removecore which = 454 }#CRO
		command = { type = removecore which = 455 }
		command = { type = removecore which = 381 }
		command = { type = removecore which = 382 }
		command = { type = removecore which = 383 }
		command = { type = removecore which = 384 }
		command = { type = removecore which = 385 }
		command = { type = removecore which = 386 }
		command = { type = removecore which = 387 }
		command = { type = removecore which = 388 }
		command = { type = removecore which = 494 }#Serbia
		command = { type = removecore which = 427 }#Transylvania
		command = { type = removecore which = 428 }
		command = { type = removecore which = 429 }
		command = { type = removecore which = 430 }
		command = { type = removecore which = 495 }
		command = { type = removecore which = 496 }
		command = { type = removecore which = 498 }
		command = { type = trigger which = 60307 }
	}
}
event = {
	id = 60307
	random = no
	country = HUN

	name = "EVT60301N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	action_a = {
		name = "ACT60100A"
		command = { type = secedeprovince which = SLO value = 476 } #Bratislava
		command = { type = secedeprovince which = SLO value = 477 } #Banska
		command = { type = secedeprovince which = SLO value = 478 } #Zilina
		command = { type = secedeprovince which = SLO value = 490 } #Kosice
		command = { type = secedeprovince which = SLO value = 499 } #Presov
		command = { type = sleepteam which = 1615 }#C-K-D社
		command = { type = sleepteam which = 1616 }#コメニウス大学
		command = { type = alliance which = GER }
	}
}
event = {
	id = 60308
	random = no
	country = GER

	name = "EVT60301N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	action_a = {
		name = "ACT60100A"
		command = { type = make_puppet which = SLO }
		command = { type = alliance which = SLO }
	}
}
event = {
	id = 60302
	random = no
	country = HUN

	name = "EVT60302N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_Lose_HUN
		OR = {
			AND = {
				flag = Balkan_Wars_3_SER_ROM
				NOT = { flag = Balkan_Wars_3_Lose_SER_ROM }
			}
			AND = {
				flag = Balkan_Wars_3_SER_ROM
				flag = Balkan_Wars_3_Lose_SER_ROM
				NOT = { flag = Balkan_Wars_3_Lose_ROM }
			}
			AND = {
				flag = Balkan_Wars_3_YUG_ROM
				NOT = { flag = Balkan_Wars_3_Lose_YUG_ROM }
			}
			AND = {
				flag = Balkan_Wars_3_YUG_ROM
				flag = Balkan_Wars_3_Lose_YUG_ROM
				NOT = { flag = Balkan_Wars_3_Lose_ROM }
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = YUG value = 493 } #Novi Sad
		command = { type = secedeprovince which = SER value = 493 } #Novi Sad
		command = { type = removecore which = 455 }#Serbia
		command = { type = removecore which = 494 }
		command = { type = removecore which = 493 }
		command = { type = alliance which = GER }
	}
}

event = {
	id = 60303
	random = no
	country = HUN

	name = "EVT60303N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		OR = {
			AND = {
				flag = Balkan_Wars_3_Lose_HUN
				flag = Balkan_Wars_3_Lose_ROM
			}
			AND = {
				NOT = { flag = Balkan_Wars_3_Lose_HUN }
				NOT = { flag = Balkan_Wars_3_Lose_ROM }
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = ROM value = 428 }
		command = { type = secedeprovince which = ROM value = 496 }
		command = { type = removecore which = 429 }
		command = { type = removecore which = 430 }
		command = { type = removecore which = 427 }
		command = { type = removecore which = 495 }
		command = { type = alliance which = GER }
	}
}


event = {
	id = 60304
	random = no
	country = ROM

	name = "EVT60304N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_Lose_ROM
		NOT = { flag = Balkan_Wars_3_Lose_HUN }
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }

		command = { type = secedeprovince which = HUN value = 427 }
		command = { type = secedeprovince which = HUN value = 428 }
		command = { type = secedeprovince which = HUN value = 429 }
		command = { type = secedeprovince which = HUN value = 430 }

		command = { type = secedeprovince which = HUN value = 495 }
		command = { type = secedeprovince which = HUN value = 496 }
		command = { type = secedeprovince which = HUN value = 498 }
		command = { type = removecore which = 498 }
		command = { type = removecore which = 496 }
		command = { type = removecore which = 428 }
		command = { type = alliance which = GER }

	}
}
event = {
	id = 60305
	random = no
	country = ROM

	name = "EVT60305N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_Lose_ROM
		OR = {
			AND = {
				NOT = { flag = Balkan_Wars_3_SER_ROM }
				NOT = { flag = Balkan_Wars_3_YUG_ROM }
			}
			flag = Balkan_Wars_3_Lose_SER_ROM
			flag = Balkan_Wars_3_Lose_YUG_ROM

		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }	
		command = { type = secedeprovince which = HUN value = 494 } #
		command = { type = removecore which = 494 }
		command = { type = alliance which = GER }
	}
}
event = {
	id = 60306
	random = no
	country = ROM

	name = "EVT60306N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_Lose_ROM
		OR = {
			AND = {
				flag = Balkan_Wars_3_SER_ROM
				NOT = { flag = Balkan_Wars_3_Lose_SER_ROM }
			}
			AND = {
				flag = Balkan_Wars_3_YUG_ROM
				NOT = { flag = Balkan_Wars_3_Lose_YUG_ROM }
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = SER value = 494 } #
		command = { type = secedeprovince which = YUG value = 494 } #
		command = { type = removecore which = 494 }
		command = { type = alliance which = GER }
	}
}

############ユーゴ関連###################################################
event = {
	id = 60310
	random = no
	country = SER

	name = "EVT60310N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_CRO_HUN
		flag = Balkan_Wars_3_SER_ROM
		OR = {
			AND = {
				NOT = { flag = Balkan_Wars_3_Lose_CRO_HUN }
				flag = Balkan_Wars_3_Lose_SER_ROM
			}
			AND = {
				NOT = { flag = Balkan_Wars_3_Lose_HUN }
				flag = Balkan_Wars_3_Lose_ROM
				flag = Balkan_Wars_3_Lose_CRO_HUN
				flag = Balkan_Wars_3_Lose_SER_ROM
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = CRO value = 452 } #
		command = { type = secedeprovince which = CRO value = 389 } #
		command = { type = alliance which = GER }
	}
}
event = {
	id = 60311
	random = no
	country = CRO

	name = "EVT60311N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_CRO_HUN
		flag = Balkan_Wars_3_SER_ROM
		OR = {
			AND = {
				flag = Balkan_Wars_3_Lose_CRO_HUN
				NOT = { flag = Balkan_Wars_3_Lose_SER_ROM }
			}
			AND = {
				flag = Balkan_Wars_3_Lose_HUN
				NOT = { flag = Balkan_Wars_3_Lose_ROM }
				flag = Balkan_Wars_3_Lose_CRO_HUN
				flag = Balkan_Wars_3_Lose_SER_ROM
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = SER value = 386 } #
		command = { type = secedeprovince which = SER value = 388 } #
		command = { type = alliance which = GER }
	}
}
event = {
	id = 60312
	random = no
	country = YUG

	name = "EVT60312N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_YUG_ROM
		flag = Balkan_Wars_3_Lose_YUG_ROM
		NOT = { flag = Balkan_Wars_3_Lose_HUN }
		NOT = { flag = Balkan_Wars_3_Lose_CRO_HUN }
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = CRO value = 381 } #
		command = { type = secedeprovince which = CRO value = 382 } #
		command = { type = secedeprovince which = CRO value = 383 } #
		command = { type = secedeprovince which = CRO value = 384 } #
		command = { type = secedeprovince which = CRO value = 385 } #
		command = { type = secedeprovince which = CRO value = 386 } #
		command = { type = secedeprovince which = CRO value = 387 } #
		command = { type = secedeprovince which = CRO value = 388 } #
		command = { type = secedeprovince which = CRO value = 389 } #
		command = { type = secedeprovince which = CRO value = 454 } #
		command = { type = secedeprovince which = CRO value = 455 } #

		command = { type = secedeprovince which = HUN value = 381 } #
		command = { type = secedeprovince which = HUN value = 382 } #
		command = { type = secedeprovince which = HUN value = 383 } #
		command = { type = secedeprovince which = HUN value = 384 } #
		command = { type = secedeprovince which = HUN value = 385 } #
		command = { type = secedeprovince which = HUN value = 386 } #
		command = { type = secedeprovince which = HUN value = 387 } #
		command = { type = secedeprovince which = HUN value = 388 } #
		command = { type = secedeprovince which = HUN value = 389 } #
		command = { type = secedeprovince which = HUN value = 454 } #
		command = { type = secedeprovince which = HUN value = 455 } #
		command = { type = alliance which = GER }
	}
}
event = {
	id = 60313
	random = no
	country = YUG

	name = "EVT60313N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		NOT = { flag = Balkan_Wars_3_YUG_ROM }
		flag = Balkan_Wars_3_Lose_ROM
		NOT = { flag = Balkan_Wars_3_Lose_HUN }
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = secedeprovince which = HUN value = 381 } #
		command = { type = secedeprovince which = HUN value = 382 } #
		command = { type = secedeprovince which = HUN value = 383 } #
		command = { type = secedeprovince which = HUN value = 384 } #
		command = { type = secedeprovince which = HUN value = 385 } #
		command = { type = secedeprovince which = HUN value = 386 } #
		command = { type = secedeprovince which = HUN value = 387 } #
		command = { type = secedeprovince which = HUN value = 388 } #
		command = { type = secedeprovince which = HUN value = 389 } #
		command = { type = secedeprovince which = HUN value = 454 } #
		command = { type = secedeprovince which = HUN value = 455 } #
		command = { type = alliance which = GER }
	}
	action_b = {
		name = "ACT60313B"
command = { type = peace which = AFG value = 1 }
command = { type = peace which = ALB value = 1 }
command = { type = peace which = ALG value = 1 }
command = { type = peace which = ALI value = 1 }
command = { type = peace which = ALS value = 1 }
command = { type = peace which = ANG value = 1 }
command = { type = peace which = ARA value = 1 }
command = { type = peace which = ARG value = 1 }
command = { type = peace which = ARM value = 1 }
command = { type = peace which = AST value = 1 }
command = { type = peace which = AUS value = 1 }
command = { type = peace which = AXI value = 1 }
command = { type = peace which = AZB value = 1 }
command = { type = peace which = BEL value = 1 }
command = { type = peace which = BEN value = 1 }
command = { type = peace which = BHU value = 1 }
command = { type = peace which = BLR value = 1 }
command = { type = peace which = BOL value = 1 }
command = { type = peace which = BOS value = 1 }
command = { type = peace which = BRA value = 1 }
command = { type = peace which = BRU value = 1 }
command = { type = peace which = BUL value = 1 }
command = { type = peace which = BUR value = 1 }
command = { type = peace which = CAL value = 1 }
command = { type = peace which = CAM value = 1 }
command = { type = peace which = CAN value = 1 }
command = { type = peace which = CGX value = 1 }
command = { type = peace which = CHC value = 1 }
command = { type = peace which = CHI value = 1 }
command = { type = peace which = CHL value = 1 }
command = { type = peace which = CMB value = 1 }
command = { type = peace which = COL value = 1 }
command = { type = peace which = CON value = 1 }
command = { type = peace which = COS value = 1 }
command = { type = peace which = CRO value = 1 }
command = { type = peace which = CSA value = 1 }
command = { type = peace which = CSX value = 1 }
command = { type = peace which = CUB value = 1 }
command = { type = peace which = CXB value = 1 }
command = { type = peace which = CYN value = 1 }
command = { type = peace which = CYP value = 1 }
command = { type = peace which = CZE value = 1 }
command = { type = peace which = DDR value = 1 }
command = { type = peace which = DEN value = 1 }
command = { type = peace which = DFR value = 1 }
command = { type = peace which = DOM value = 1 }
command = { type = peace which = EAF value = 1 }
command = { type = peace which = ECU value = 1 }
command = { type = peace which = EGY value = 1 }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = EQA value = 1 }
command = { type = peace which = EST value = 1 }
command = { type = peace which = ETH value = 1 }
command = { type = peace which = EUS value = 1 }
command = { type = peace which = FIN value = 1 }
command = { type = peace which = FLA value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = peace which = GAB value = 1 }
command = { type = peace which = GEO value = 1 }
command = { type = peace which = GER value = 1 }
command = { type = peace which = GLD value = 1 }
command = { type = peace which = GRE value = 1 }
command = { type = peace which = GUA value = 1 }
command = { type = peace which = GUI value = 1 }
command = { type = peace which = GUY value = 1 }
command = { type = peace which = HAI value = 1 }
command = { type = peace which = HOL value = 1 }
command = { type = peace which = HON value = 1 }
command = { type = peace which = HUN value = 1 }
command = { type = peace which = ICL value = 1 }
command = { type = peace which = IDC value = 1 }
command = { type = peace which = IND value = 1 }
command = { type = peace which = INO value = 1 }
command = { type = peace which = IRE value = 1 }
command = { type = peace which = IRQ value = 1 }
command = { type = peace which = ISR value = 1 }
command = { type = peace which = ITA value = 1 }
command = { type = peace which = JAP value = 1 }
command = { type = peace which = JOR value = 1 }
command = { type = peace which = KAZ value = 1 }
command = { type = peace which = KOR value = 1 }
command = { type = peace which = KUR value = 1 }
command = { type = peace which = KYG value = 1 }
command = { type = peace which = LAO value = 1 }
command = { type = peace which = LAT value = 1 }
command = { type = peace which = LBY value = 1 }
command = { type = peace which = LEB value = 1 }
command = { type = peace which = LIB value = 1 }
command = { type = peace which = LIT value = 1 }
command = { type = peace which = LUX value = 1 }
command = { type = peace which = MAD value = 1 }
command = { type = peace which = MAL value = 1 }
command = { type = peace which = MAN value = 1 }
command = { type = peace which = MEN value = 1 }
command = { type = peace which = MEX value = 1 }
command = { type = peace which = MIN value = 1 }
command = { type = peace which = MLY value = 1 }
command = { type = peace which = MON value = 1 }
command = { type = peace which = MOR value = 1 }
command = { type = peace which = MOZ value = 1 }
command = { type = peace which = MTN value = 1 }
command = { type = peace which = NAM value = 1 }
command = { type = peace which = NEP value = 1 }
command = { type = peace which = NIC value = 1 }
command = { type = peace which = NIG value = 1 }
command = { type = peace which = NOR value = 1 }
command = { type = peace which = NZL value = 1 }
command = { type = peace which = OMN value = 1 }
command = { type = peace which = OTT value = 1 }
command = { type = peace which = PAK value = 1 }
command = { type = peace which = PAL value = 1 }
command = { type = peace which = PAN value = 1 }
command = { type = peace which = PAR value = 1 }
command = { type = peace which = PER value = 1 }
command = { type = peace which = PHI value = 1 }
command = { type = peace which = POL value = 1 }
command = { type = peace which = POR value = 1 }
command = { type = peace which = PRI value = 1 }
command = { type = peace which = PRK value = 1 }
command = { type = peace which = PRU value = 1 }
command = { type = peace which = QUE value = 1 }
command = { type = peace which = RHO value = 1 }
command = { type = peace which = ROM value = 1 }
command = { type = peace which = RSI value = 1 }
command = { type = peace which = RUS value = 1 }
command = { type = peace which = SAF value = 1 }
command = { type = peace which = SAL value = 1 }
command = { type = peace which = SAR value = 1 }
command = { type = peace which = SAU value = 1 }
command = { type = peace which = SCA value = 1 }
command = { type = peace which = SCH value = 1 }
command = { type = peace which = SCO value = 1 }
command = { type = peace which = SER value = 1 }
command = { type = peace which = SIA value = 1 }
command = { type = peace which = SIB value = 1 }
command = { type = peace which = SIE value = 1 }
command = { type = peace which = SIK value = 1 }
command = { type = peace which = SLO value = 1 }
command = { type = peace which = SLV value = 1 }
command = { type = peace which = SOM value = 1 }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = SPA value = 1 }
command = { type = peace which = SPR value = 1 }
command = { type = peace which = SUD value = 1 }
command = { type = peace which = SWE value = 1 }
command = { type = peace which = SYR value = 1 }
command = { type = peace which = TAJ value = 1 }
command = { type = peace which = TAN value = 1 }
command = { type = peace which = TEX value = 1 }
command = { type = peace which = TIB value = 1 }
command = { type = peace which = TRA value = 1 }
command = { type = peace which = TRK value = 1 }
command = { type = peace which = TUN value = 1 }
command = { type = peace which = TUR value = 1 }
command = { type = peace which = UKR value = 1 }
command = { type = peace which = URU value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = UZB value = 1 }
command = { type = peace which = VEN value = 1 }
command = { type = peace which = VIC value = 1 }
command = { type = peace which = VIE value = 1 }
command = { type = peace which = WLL value = 1 }
command = { type = peace which = YEM value = 1 }
command = { type = peace which = YUG value = 1 }

		command = { type = leave_alliance }
		command = { type = war which = HUN } #
	}
}
#event = {
#	id = 60314
#	random = no
#	country = YUG
#
#	name = "EVT60314N"
#	desc = "EVT60104D"
# 	picture = "minor"
#	style = 0
#
#	action_a = {
#		name = "ACT60100A"
#		command = { type = country which = SER }
#	}
#}
event = {
	id = 60320
	random = no
	country = ROM

	name = "EVT60320N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_BUL_HUN
		NOT = { flag = Balkan_Wars_3_Lose_BUL_HUN }
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_Lose_ROM
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = BUL value = 423 } #
		command = { type = secedeprovince which = BUL value = 426 } #
		command = { type = alliance which = GER }
	}
}
event = {
	id = 60321
	random = no
	country = SER

	name = "EVT60321N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_BUL_HUN
		NOT = { flag = Balkan_Wars_3_Lose_BUL_HUN }

		flag = Balkan_Wars_3_SER_ROM
		flag = Balkan_Wars_3_Lose_SER_ROM


	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = BUL value = 413 } #
		command = { type = secedeprovince which = BUL value = 414 } #
		command = { type = secedeprovince which = BUL value = 415 } #
		command = { type = secedeprovince which = BUL value = 418 } #
		command = { type = removecore which = 413 }
		command = { type = removecore which = 414 }
		command = { type = removecore which = 415 }
		command = { type = alliance which = GER }
	}
}
event = {
	id = 60322
	random = no
	country = YUG

	name = "EVT60322N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_BUL_HUN
		NOT = { flag = Balkan_Wars_3_Lose_BUL_HUN }

		flag = Balkan_Wars_3_YUG_ROM
		flag = Balkan_Wars_3_Lose_YUG_ROM
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = BUL value = 413 } #
		command = { type = secedeprovince which = BUL value = 414 } #
		command = { type = secedeprovince which = BUL value = 415 } #
		command = { type = secedeprovince which = BUL value = 418 } #
		command = { type = removecore which = 413 }
		command = { type = removecore which = 414 }
		command = { type = alliance which = GER }
	}
}
event = {
	id = 60323
	random = no
	country = BUL

	name = "EVT60323N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_BUL_HUN
		flag = Balkan_Wars_3_Lose_BUL_HUN
		flag = Balkan_Wars_3_ROM
		NOT = { flag = Balkan_Wars_3_Lose_ROM }
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = ROM value = 423 } #
		command = { type = removecore which = 423 }
		command = { type = alliance which = GER }
	}
}

event = {
	id = 60324
	random = no
	country = BUL

	name = "EVT60324N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_BUL_HUN
		flag = Balkan_Wars_3_Lose_BUL_HUN

		flag = Balkan_Wars_3_SER_ROM
		NOT = { flag = Balkan_Wars_3_Lose_SER_ROM }


	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = SER value = 413 } #
		command = { type = secedeprovince which = SER value = 414 } #
		command = { type = secedeprovince which = SER value = 415 } #
		command = { type = removecore which = 415 }
		command = { type = alliance which = GER }
	}
}
event = {
	id = 60325
	random = no
	country = BUL

	name = "EVT60325N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_BUL_HUN
		flag = Balkan_Wars_3_Lose_BUL_HUN

		flag = Balkan_Wars_3_YUG_ROM
		NOT = { flag = Balkan_Wars_3_Lose_YUG_ROM }
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = end_puppet }
		command = { type = secedeprovince which = YUG value = 413 } #
		command = { type = secedeprovince which = YUG value = 414 } #
		command = { type = secedeprovince which = YUG value = 415 } #
		command = { type = alliance which = GER }
	}
}
event = {
	id = 60330
	random = no
	country = ITA

	name = "EVT60330N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_ITA_ROM
		flag = Balkan_Wars_3_Lose_ROM
		NOT = { flag = Balkan_Wars_3_Lose_HUN }

	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		#command = { type = end_puppet }
		command = { type = secedeprovince which = CRO value = 381 } #
		command = { type = secedeprovince which = CRO value = 384 } #
		command = { type = secedeprovince which = CRO value = 387 } #
		command = { type = secedeprovince which = CRO value = 388 } #
		command = { type = secedeprovince which = CRO value = 389 } #

		command = { type = secedeprovince which = HUN value = 381 } #
		command = { type = secedeprovince which = HUN value = 384 } #
		command = { type = secedeprovince which = HUN value = 387 } #
		command = { type = secedeprovince which = HUN value = 388 } #
		command = { type = secedeprovince which = HUN value = 389 } #
	}
}
event = {
	id = 60331
	random = no
	country = ITA

	name = "EVT60331N"
	desc = "EVT60104D"
        picture = "minor"
	style = 0

	trigger = {
		flag = Balkan_Wars_3_END
		flag = Balkan_Wars_3_ITA_HUN
		flag = Balkan_Wars_3_Lose_HUN
		NOT = { flag = Balkan_Wars_3_Lose_ROM }
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		#command = { type = end_puppet }
		#command = { type = secedeprovince which = CRO value = 384 } #
		command = { type = secedeprovince which = SER value = 388 } #
		command = { type = secedeprovince which = SER value = 389 } #
		command = { type = secedeprovince which = SER value = 390 } #
		command = { type = secedeprovince which = SER value = 415 } #

		command = { type = secedeprovince which = YUG value = 381 } #
		command = { type = secedeprovince which = YUG value = 384 } #
		command = { type = secedeprovince which = YUG value = 387 } #
		command = { type = secedeprovince which = YUG value = 388 } #
		command = { type = secedeprovince which = YUG value = 389 } #
		command = { type = secedeprovince which = YUG value = 390 } #
		command = { type = secedeprovince which = YUG value = 415 } #
	}
}event = {
	id = 60326
	random = no
	country = BUL

	name = "AI_EVENT"
	desc = "AI_EVENT"
        picture = "minor"
	style = 0

	trigger = {
		OR = {
			event = 60320
			event = 60321
			event = 60322
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		name = "ACT60100A"
		command = { type = leave_alliance }
		command = { type = end_puppet }
		command = { type = alliance which = GER }
	}
}

###############################################################################
##ＡＩ変更イベント(ハンガリー側)
###############################################################################
event = {
	id = 60360
	random = no 
	country = HUN
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		NOT = { flag = Balkan_Wars_3_ITA_ROM }
		NOT = { flag = Balkan_Wars_3_BUL_ROM }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_bal3war_ROM.ai" }
	}
}
event = {
	id = 60361
	random = no 
	country = HUN
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_ITA_ROM
		NOT = { flag = Balkan_Wars_3_BUL_ROM }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_bal3war_ROM_ITA.ai" }
	}
}
event = {
	id = 60362
	random = no 
	country = HUN
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		NOT = { flag = Balkan_Wars_3_ITA_ROM }
		flag = Balkan_Wars_3_BUL_ROM
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_bal3war_ROM_BUL.ai" }
	}
}
event = {
	id = 60363
	random = no 
	country = HUN
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_BUL_ROM
		flag = Balkan_Wars_3_ITA_ROM
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_bal3war_ROM_BUL_ITA.ai" }
	}
}
event = {
	id = 60365
	random = no 
	country = CRO
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_CRO_HUN
		NOT = { flag = Balkan_Wars_3_ITA_ROM }
		NOT = { flag = Balkan_Wars_3_BUL_ROM }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_other_bal3war_ROM.ai" }
	}
}
event = {
	id = 60366
	random = no 
	country = CRO
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_CRO_HUN
		flag = Balkan_Wars_3_ITA_ROM
		NOT = { flag = Balkan_Wars_3_BUL_ROM }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_other_bal3war_ROM_ITA.ai" }
	}
}
event = {
	id = 60367
	random = no 
	country = CRO
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_CRO_HUN
		NOT = { flag = Balkan_Wars_3_ITA_ROM }
		flag = Balkan_Wars_3_BUL_ROM
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_other_bal3war_ROM_BUL.ai" }
	}
}
event = {
	id = 60368
	random = no 
	country = CRO
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_CRO_HUN
		flag = Balkan_Wars_3_ITA_ROM
		flag = Balkan_Wars_3_BUL_ROM
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_other_bal3war_ROM_BUL_ITA.ai" }
	}
}
event = {
	id = 60370
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_BUL_HUN
		NOT = { flag = Balkan_Wars_3_ITA_ROM }
		NOT = { flag = Balkan_Wars_3_BUL_ROM }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_other_bal3war_ROM.ai" }
	}
}
event = {
	id = 60371
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_BUL_HUN
		flag = Balkan_Wars_3_ITA_ROM
		NOT = { flag = Balkan_Wars_3_BUL_ROM }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_other_bal3war_ROM_ITA.ai" }
	}
}
event = {
	id = 60372
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_BUL_HUN
		NOT = { flag = Balkan_Wars_3_ITA_ROM }
		flag = Balkan_Wars_3_BUL_ROM
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_other_bal3war_ROM_BUL.ai" }
	}
}
event = {
	id = 60373
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_ROM
		flag = Balkan_Wars_3_BUL_HUN
		flag = Balkan_Wars_3_ITA_ROM
		flag = Balkan_Wars_3_BUL_ROM
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/HUN_other_bal3war_ROM_BUL_ITA.ai" }
	}
}

###############################################################################
##ＡＩ変更イベント(ルーマニア側)
###############################################################################
event = {
	id = 60380
	random = no 
	country = ROM
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		NOT = { flag = Balkan_Wars_3_ITA_HUN }
		NOT = { flag = Balkan_Wars_3_BUL_HUN }
		
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_bal3war_HUN.ai" }
	}
}
event = {
	id = 60381
	random = no 
	country = ROM
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_ITA_HUN
		NOT = { flag = Balkan_Wars_3_BUL_HUN }
		
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_bal3war_HUN_ITA.ai" }
	}
}
event = {
	id = 60382
	random = no 
	country = ROM
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		NOT = { flag = Balkan_Wars_3_ITA_HUN }
		flag = Balkan_Wars_3_BUL_HUN
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_bal3war_HUN_BUL.ai" }
	}
}
event = {
	id = 60383
	random = no 
	country = ROM
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_ITA_HUN
		flag = Balkan_Wars_3_BUL_HUN
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_bal3war_HUN_BUL_ITA.ai" }
	}
}
event = {
	id = 60385
	random = no 
	country = SER
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_SER_ROM
		NOT = { flag = Balkan_Wars_3_ITA_HUN }
		NOT = { flag = Balkan_Wars_3_BUL_HUN }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN.ai" }
	}
}
event = {
	id = 60386
	random = no 
	country = SER
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_SER_ROM
		flag = Balkan_Wars_3_ITA_HUN
		NOT = { flag = Balkan_Wars_3_BUL_HUN }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN_ITA.ai" }
	}
}
event = {
	id = 60387
	random = no 
	country = SER
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_SER_ROM
		NOT = { flag = Balkan_Wars_3_ITA_HUN }
		flag = Balkan_Wars_3_BUL_HUN
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN_BUL.ai" }
	}
}
event = {
	id = 60388
	random = no 
	country = SER
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_SER_ROM
		flag = Balkan_Wars_3_ITA_HUN
		flag = Balkan_Wars_3_BUL_HUN
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN_BUL_ITA.ai" }
	}
}
event = {
	id = 60390
	random = no 
	country = YUG
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_YUG_ROM
		NOT = { flag = Balkan_Wars_3_ITA_HUN }
		NOT = { flag = Balkan_Wars_3_BUL_HUN }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN.ai" }
	}
}
event = {
	id = 60391
	random = no 
	country = YUG
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_YUG_ROM
		flag = Balkan_Wars_3_ITA_HUN
		NOT = { flag = Balkan_Wars_3_BUL_HUN }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN_ITA.ai" }
	}
}
event = {
	id = 60392
	random = no 
	country = YUG
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_YUG_ROM
		NOT = { flag = Balkan_Wars_3_ITA_HUN }
		flag = Balkan_Wars_3_BUL_HUN
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN_BUL.ai" }
	}
}
event = {
	id = 60393
	random = no 
	country = YUG
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_YUG_ROM
		flag = Balkan_Wars_3_ITA_HUN
		flag = Balkan_Wars_3_BUL_HUN
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN_BUL_ITA.ai" }
	}
}
event = {
	id = 60395
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_BUL_ROM
		NOT = { flag = Balkan_Wars_3_ITA_HUN }
		NOT = { flag = Balkan_Wars_3_BUL_HUN }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN.ai" }
	}
}
event = {
	id = 60396
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_BUL_ROM
		flag = Balkan_Wars_3_ITA_HUN
		NOT = { flag = Balkan_Wars_3_BUL_HUN }
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN_ITA.ai" }
	}
}
event = {
	id = 60397
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_BUL_ROM
		NOT = { flag = Balkan_Wars_3_ITA_HUN }
		flag = Balkan_Wars_3_BUL_HUN
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN_BUL.ai" }
	}
}
event = {
	id = 60398
	random = no 
	country = BUL
	
	trigger = {
		ai = yes
		atwar = yes
		flag = Balkan_Wars_3
		flag = Balkan_Wars_3_HUN
		flag = Balkan_Wars_3_BUL_ROM
		flag = Balkan_Wars_3_ITA_HUN
		flag = Balkan_Wars_3_BUL_HUN
	}

	name = "AI_EVENT"
	style = 0	
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		command = { type = ai which = "switch/ROM_other_bal3war_HUN_BUL_ITA.ai" }
	}
}


